T h eAE   t h e r i u mS a g a





Glossary: S




A full Glossary of characters, locations, events and more; in alphabetical order.



A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Abbaddonix | Abraham Lincoln | Abu | Abyssal Pressure Armor | Abyssborn | Acrindo | Act of Ethnic Integration
Adam (original) | Adam | Adaptive Combat Uniform | Adaptive Smart-Fabric | Adaptive Tactical Armor | Addaru | Aeonians
Aerial Security Division | The Aerie | Aero-Med Lift Vessel | Aerogel-Lined Fire-Resistant Gear | Aeroven Thalæstrix | Aerwen | Æthbarynite
The Aether Bands | Aether Legion | Aether-class Drop Ships | Aether-class Stratos VTOL | Aether-class Transports | Aether Walkers | The Aetherfold
Aetherfold Projector | Aetherion | The Ætherium Saga | Aetherium Shards | Ættfaðir | AEVA
(Adaptive Evolutionary Variant Alpha)
| Africa Industrialization Day
African Conglomerate of Nations | African Cultural Patrimony Accord | Agent Argus | Agent Glory | Agent Smith | AI-Integrated Hacking Modules | Alexander, the Great
Alexandria Ocasio-Cortez | Almaeisha Almawt | Altair | alʿĪd alṢaghīr | Amaranthine (people) | Amaranthine (planet) | Ameranth
Amirel Sa’odin’Kaelen | Amp | Ampere | Anatal Howlan | Andy | Angãraka | Anomaly Prime
Antipodal Space/Time Rupture | Anubis | Arachne Prime | Arah-Samna | Archivus of Omnivault | Archonian | Arclight
Arcology | Arrow-That-Pierces | Arte dei Maestri Stained-Glass Window | Ash | Ashenwraith, The Phoenix Blade | Ashla | Asteroid Strike
Astralus | Atlanteans | Atomic Particle Wave | Atomic Storm | Aṯtar | Aurora | Avalanche
Avatar of Apathy | Avatar of Chaos | Avatar of Lies | Avatar of Order | Avatar of The Way | Avatar of Truth | The Avian Accord Embassy
Axion Wyrd






S.P.E.C.T.R.A.

Specialized Protection, Enforcement, Coordination, Tactics & Research Agency


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Saanp Paalak

Jeka Sarkissian


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Sablecat

Ivana Marija Petrović - A rogue operator straddling the worlds of luxury design and illicit mercenary trade.

Born in Serbia and based in Barcelona, she blends artistry with tactical cunning, surviving the Great Reset by transforming her creative background into a shielded criminal enterprise.

Known for agility, precision, and pragmatism, she is as likely to be found planning high-profile galas as orchestrating black-market exchanges.

Neither hero nor villain, Sablecat embodies the blurred lines of Iteration-3175’s post-Reset economy.


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Sabrestrike


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The Saharan Solar Convergence Array (SSA-1)

Location: Central Sahara Desert — spanning parts of southern Algeria, Niger, and Libya

Operational Year: 2038 (pre-Reset peak efficiency; partially damaged during the Great Reset asteroid storm)

Surface Area: ~1,600 km² (roughly the size of Greater London)

Energy Yield (Pre-Reset): 4.2 terawatts/day — capable of powering all of North Africa and southern Europe

Structural Overview

1. Helio-Field Grids:

Millions of bismuth-framed, graphene-laminated solar lenses that track the sun via AI-driven gyroscopes.

The panels aren’t static — they bloom and contract like desert flora, optimizing angle and reflection.

Each lens integrates photonic recyclers that redirect waste heat into thermal batteries buried beneath the sand.

2. The Convergence Towers:

Nine massive towers arranged in a radial “flower of life” geometry.

Each tower serves as a quantum light-conversion nexus, refracting collected energy through crystalline conduits into superconductive plasma channels.

These plasma conduits shimmer like auroras at night — visible from orbit.

3. Sub-Sand Infrastructure:

Beneath the dunes runs a subterranean cooling lattice made of diamond-boron nanotube composites.

It houses a semi-autonomous repair network of micro-robots (“scarabs”) that clean panels, realign collectors, and manage sandstorms.

4. Control Core — “The Prism Spire”:

A kilometer-tall central command and transmission node.

Built of transparent aluminum reinforced with solar-absorptive metamaterials.

The core hosts an AI named Heliarch, tasked with balancing power flows and regulating atmospheric interference.

During the Reset, Heliarch went offline — later rediscovered and integrated into Wakaskató’s energy networks (post-2050).

5. Surrounding Ecology:

Artificial oases and irrigation systems created through atmospheric water harvesters.

Vegetation zones stabilize the sand and support experimental desert agriculture — bio-engineered date palms, salt-resistant flora, and nitrogen-fixing mosses.

Technological Highlights

Solar-Tesla Coupling: Direct photonic feed to orbiting Tesla-Relay Satellites.

Meta-Adaptive Smart Glass: Panels self-heal minor abrasions through nanomaterial restructuring.

Biothermal Integration: Waste heat reused for nocturnal desalination and greenhouse zones.

Energy Sovereignty Protocol: Prevents monopolization; designed for equitable power distribution across Africa’s continental grid.

Sociopolitical Context

Built by an alliance of Wakaskató engineers, North African technocracies, and the Tesla Coil Consortium.

Symbol of the pre-Reset “Age of Synthesis” — where humanity nearly achieved full energy independence before catastrophe struck.

Fragments of its architecture were later reclaimed as meta-tech relics — used by future engineers like Professor Bhattacharya.


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Saramé

Marisol Reyes Delgado - an Atlantean-Human hybrid operative and policy analyst turned rogue.

Once a promising Guardian Intelligence Bureau recruit, she defected following the Great Reset, channeling her disillusionment into subversive eco-politics.

Combining amphibious adaptations with sharp political acumen, she navigates between worlds - ocean and surface, order and chaos - while pursuing an agenda that blurs the line between environmental defense and personal vendetta.


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Sarcosuchus

Sarcosuchus is a monstrous, amphibious mutate and Eastern European fugitive believed to be the result of failed genetic experimentation shortly after the Great Reset.

Towering and nearly invulnerable, he rules the flooded catacombs of Budapest, preying on the desperate, the criminal, and the unlucky.

Neither hero nor anarchist, he sees himself as an apex force of natural selection.

His name derives from the extinct “super croc” of the Cretaceous era, and many believe he is less man than monster.


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Scarab

Makonnen Kepher Onatah


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Scavenger

Elias Monroe - Scavenger is a notorious figure known for his psychological warfare tactics, employing fear as both a weapon and an art form.

Formerly a respected academic, his descent into villainy was marked by a series of unethical experiments and a growing obsession with the mechanics of terror.

Operating from the shadows, Scavenger orchestrates fear-inducing scenarios, leaving a trail of psychologically scarred victims.


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The Scimitar

Jibril Hassan al-Masri - A Legacy-activated desert warrior whose ancestry ties him to both ancient Templar traditions and the mythic protectors of sacred Middle Eastern sites.

Gifted in 2038 while alone in the ruins of Wadi Rum, Jibril channels solar-heated energy through a sentient curved blade of pre-Reset Damascus steel merged with his activated Tribal Gland.

Secretive and devoted to preserving humanity's forgotten sacred spaces, he has become a feared and respected force across the desert corridors of North Africa and the Levant.

Though unaffiliated, many see him as a symbol of unwavering honor in a world hungry for power.


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Scrapmetal

Elias Bruce Warren - Scrapmetal is a cyborg resulting from a fusion of human and machine during the Atomic Particle Wave of 2038.

Operating primarily in the northeastern United Lands of Wakaskató, he utilizes his technomorphing abilities for personal gain, often clashing with authorities and other powered individuals.


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Secret

Emil Laurent Durocher - Secret is an anti-hero of Montreal who uses his ability to partially phase into a ghostlike form to conduct investigations, protect innocents, and occasionally disrupt criminal enterprises.

Known for operating on the edge of legality, he blends into urban life while carrying the weight of personal loss and ethical ambiguity.


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Seer

Aksura Veth — A telepathic alien refugee from the TRAPPIST-1 system, Aksura possesses echotemporal cognition, allowing her to perceive the emotional and logical consequences of decisions before they occur.

Living quietly in Lagos, she operates the city’s underground transit while selectively aiding in conflict de-escalation, primarily among youth and memory-trafficked individuals.

Seer does not fight in a traditional sense but disarms danger before it happens, and carries no weapon.

Her presence has defused riots, exposed black-market memory rigs, and preserved hundreds of lives.


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Sentinel

Everett Cole Matthews — serves as the President of The T.I.T.A.N.S. Academy and is widely seen as the Academy's moral bedrock.

A relic from a bygone century now reborn, his body was enhanced beyond human peak via biotechnological resurrection.

His leadership emphasizes structured liberty, ethical power development, and the protection of vulnerable youths reentering society after The Great Reset.

Though publicly transparent and grounded, questions linger around the true origin of his body, the facility that rebuilt him, and the shadowed hands that brought him to The T.I.T.A.N.S.


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Seraphon Veil (Cosmic Entity)

A cosmic entity whose essence is scattered across lifetimes.

In Eden, they wrestle with memory and role - fixating on guarding cosmic balance while learning what it means to live.

Their powers fluctuate with memory surges, enabling control of radiative energy and protective cosmic shielding.

Seraphon roams Eden’s night skies - a guardian informed by ancient echoes and guided toward elusive redemption.


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Shade

A lithe, silent force in the night, Shade operates beneath streetlights to dismantle predatory networks in Onitsha.

Relying on tech-savvy ingenuity and silent agility, she neutralizes threats while remaining unseen.

Shade represents a new paradigm: heroism grounded in community care and clandestine protection.


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Shadow Knight

Rhiannon — The Shadow Knight is the current bearer of the Cadeyrn Knight legacy.

Combining inherited nobility with hard-earned scientific expertise, she defends technological ethics and personal sovereignty in a post-Reset world.

Descended from Radiant and Nuclear Knights, her mantle is equal parts tradition and innovation.

Her abilities are the result of accidental particle entanglement, and her weaponry is self-engineered.

She is regarded as a cold but ethical arbiter, choosing to act when others are bound by law or politics.


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Sha’hatra, The Gambler’s Ruin

Zth’kaa’ri of Probability, The Debt’s Toll

“The Song has been sung. The dice have stopped. I am Sha’hatra, the Gambler’s Ruin. Behold my power, and pay what was always owed.”

Legendary Name & Power: Sha'hatra, The Gambler’s Ruin – A gambler’s sword, believed to make its wielder absurdly lucky.

True Name & Power: Sword of Probability aka The Debt’s Toll – Doesn’t just "grant luck"—it manipulates probability. Wielder can make the most unlikely outcomes happen.

Original Location: Lost within a grand casino that exists across multiple dimensions, always shifting. One must win against the House to claim it, but the House always wins…

Core Mechanics

✅ Passive Luck Magnet – The bearer unknowingly stumbles into fortunate events:

Tripping on a loose stone? Turns out it’s a rare gemstone.

Running from bandits? They get hit by a randomly falling tree branch.

Outnumbered in battle? The enemy leader gets distracted by a personal crisis.

✅ Anti-Control Clause – If the wielder consciously tries to manipulate their luck (e.g., “I bet all my gold on this dice roll!”), the sword immediately turns against them:

The bet is lost—but maybe they find a treasure map instead.

The sword slips from their grip, only to be picked up by a new owner.

✅ Always Finds a New Wielder – If the current bearer abuses their luck, the sword abandons them (it may vanish, be stolen, or "coincidentally" be lost). It always seeks a worthy, unsuspecting owner who embraces risk without expectation of reward.

Pros

✔️ Unstoppable Dumb Luck – Even when the wielder should be doomed, the universe bends in their favor.

✔️ Always Comes Out Ahead – They might lose battles but win wars, miss a target but hit something better, fall behind but discover a shortcut.

✔️ Unpredictable but Reliable – The wielder doesn’t have to think—fortune simply happens.

Cons

❌ No Direct Control – Luck only happens naturally; trying to manipulate it immediately backfires.

❌ Fickle Ownership – The sword will abandon any bearer who forces their luck or relies on it too much.

❌ Situational, Not Absolute – If there’s no possible lucky outcome, the sword does nothing—it doesn’t invent miracles, only nudges fate.

❌ Irritates Gods & Cosmic Beings – Divine forces despise mortals who slip fate’s grasp.

Curse: Gambler’s Ruin

💀 While the sword grants immense good fortune, it demands balance—with each stroke of luck, a stroke of misfortune follows elsewhere in the wielder’s life.

💀 Small probabilities shift constantly, causing bizarre coincidences, making it hard to tell if events are truly random or guided.

💀 If the bearer grows greedy for luck, the Sword may abandon them at the worst possible moment.

Result on Bearer:

🔹 Shuffling Cards Sound – Every time the sword works its magic, the bearer hears the soft shuffling of cards in their mind.

🔹 Reality Feels Like a Dice Roll – They may notice small, impossible coincidences stacking up—like seeing the same number everywhere, meeting the right people at the right time, or avoiding death by the narrowest margins.

🔹 Animals & Children Notice – Animals act oddly around them, sometimes watching with knowing eyes. Small children often giggle for no reason in their presence, as if they can see the strings of luck weaving around them.

🔹 They Will Never Die Meaninglessly – The sword ensures they will always go out in a way that matters—never in some random accident, only in legendary, fateful circumstances.


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Shaker

Shaker is a tectokinetic specialist born in San Juan, Puerto Rico, with the unique ability to absorb, redirect, and manipulate seismic activity.

Often operating at the intersection of disaster prevention and structural analysis, she is recognized across Eden for her pivotal role in stabilizing high-risk zones post-Reset.

Now working as a municipal inspector in Ponce, Shaker continues to use her powers discreetly while maintaining a grounded, civilian life.


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Shaqaláq

Rev. Dr. Halima Sefu Ndoye — A post-Reset metaphysical ethicist, dream-walker, and spiritual medic whose expertise in trauma, belief, and memory recall has made her the quiet cornerstone of The T.I.T.A.N.S. Academy's internal stability.

Refusing mystic celebrity, she serves students, faculty, and Gifted civilians as a guide through the psychic terrain shaped by catastrophe, culture, and cognitive fracture.


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Sharknado

Taufa Fa'amasino – A mutated human-shark hybrid who emerged from the ruins of post-Reset Oceania.

Notorious for founding and running Undertow, the largest underwater criminal syndicate, Sharknado is considered one of Eden’s deadliest aquatic threats.

Blending brute force, hydrodynamic speed, and fear-based control, his empire spans drowned cities, submarine wrecks, and deep-sea trenches, trafficking in illicit tech, gene-splicing kits, and human cargo.

He views the ocean as his kingdom - and surface dwellers as prey.


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Shattered

Layla Hariri - A cybernetically augmented marine welder turned mobile fixer and tactical agent in coastal Lebanon.

She can disassemble and reassemble herself, fire micro‑explosive blasts, and exhibits superhuman physicality.

Between repair work and explosive vigilante justice, she symbolizes the dual nature of Eden’s rebuilding: fragile grace and raw, self-forged power.


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Shepherd

Nathaniel Elias Navarro - A Wakaskató Intelligence Network (WIN) field agent specializing in cross-border intelligence, infiltration, and protection operations.

Born before the Great Reset and trained during the hardest years of reconstruction, he serves as both scout and protector, guiding allies safely through hostile terrain.

His codename reflects his protective instinct: not a leader in the spotlight, but a guardian who ensures others survive the journey.


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Sheriff Goracy


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Shi’tha’nar’ians


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Shieldbreaker

Victor Alan Krüger — A decorated veteran turned programmer who embodies the bridge between pre-Reset militarism and post-Reset digital resilience.

De-aged in the Atomic Particle Wave of 2038, he continues serving Eden not through brute force but through systems defense.

Known for his mustache, discipline, and quiet humor, Shieldbreaker symbolizes endurance - one who adapts without forgetting what came before.


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Shift

Elijah Kwame Redfeather — Shift is a human Solarian capable of redirecting kinetic energy, using his powers to safely maneuver objects and people in disaster or hazardous scenarios.

Preferring solitude, he blends the life of a traditional agrarian with the responsibilities of a low-profile hero.

Known for his love of gardening, fishing, and community service, Shift is a study in quiet resilience, showing that heroism does not require spectacle.


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Shifter

Aric Banar — An Avari shape-shifter who works within Eden-aligned orbital stations as a civic functionary.

Known for both bureaucratic skill and manipulative tendencies, Shifter represents the precarious role of non-humanoids attempting to integrate into human political and social frameworks.

Neither villain nor hero, his loyalties are fluid, much like his body.


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Shikaakwa




Shrike


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Shutdown

Iman Farouq — A living safety zone - Iman Farouq, whose passive suppression field ends accidental disasters, enforces boundaries, and ensures powered individuals can coexist peacefully with the powerless world.

A stable influence in an unstable era.


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The Silent Dragon

Lee Jun-fan - The Silent Dragon is a legendary martial figure on Eden, believed by many to be long dead.

In truth, Lee Jun-fan survived his supposed death in 1973 and retreated into seclusion.

Defying time, he now stands as the master of all known martial arts, his body preserved through a combination of intense discipline, natural mutation after the Great Reset, and the mysterious victory over a family curse.

He trains only those who can find him and prove themselves worthy, leaving no trace in public records and existing as both myth and man.


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Silicate

Caran Deyar - Silicate is a crystalline alien rogue who wanders between mining colonies, asteroid belts, and corporate outposts.

Feared as a raider yet quietly respected for rescuing stranded crews, they walk the line between outlaw and unlikely hero.

A survivor of a destroyed shard-clan, Silicate embodies the conflict between resource exploitation and survival in a fractured galaxy.


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Silken Stride

Kaleem Nazari - Silken Stride is a genetically enhanced individual operating in the shadows of Lisbon's urban sprawl.

With abilities that allow seamless integration into both digital and physical environments, they serve as a bridge between humanity and the evolving technological landscape, often undertaking missions that challenge the ethical boundaries of progress.


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Silverback


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Silverstreak

Nathaniel Piersen - A Wakaskató-born sprinter turned chemically altered speedster.

Once an Olympic athlete, his career was derailed until a regeneration formula fused with his nervous system, granting him extreme reflex acceleration.

A corporate-sponsored figure who thrives on publicity, he oscillates between shallow environmental branding campaigns and reckless self-interest.

By 2058, Silverstreak works as a restoration ecologist under corporate oversight, though critics argue he does more for his image than the planet.


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Sivuniksuk

Capital of the Tuktuqvik Region


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Šiwa

Kateri Iskra Dragovic - A Croatian rogue bioengineer and genetic manipulator.

Once a respected health educator, she now fabricates illegal biotech prosthetics, blending organic and synthetic components into living weapons.

Gifted with the ability to manipulate DNA by touch, she views evolution not as chance but as clay in her hands.

Both healer and butcher, her legacy is one of twisted innovation, reshaping Eden’s survivors into something unrecognizable.


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Skills


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Skouer

Sooraya Qadir - Skouer is a human eco-conservationist whose body is composed of manipulable dust and sand, allowing her to camouflage, mimic clothing, or subtly alter appearance.

She fights desert de-desertification in Bhārat Gaṇarājya and works to preserve endangered desert flora and fauna.

While fully human and without superpowers, her unique body composition makes her an unparalleled field operative and conservationist.

Known for her calm decisiveness, she acts where bureaucracy fails and combines scientific expertise with practical field skills.


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Sky Gardens of Babylon

Babylon in 2058 - In a vast, living city where the ancient world still breathes.

The original ziggurats, temples, and sandstone palaces stand perfectly preserved, restored into grand museums, archives, and libraries.

Their cuneiform carvings glow faintly under soft golden lighting.

The legendary Hanging Gardens have expanded into a towering network of suspended terraces, overflowing with vines, palms, and flowering trees of different colors that cascade over sandstone walls.

Between the historic buildings rise graceful modern structures of glass and bronze, designed to echo Babylonian geometry and motifs.

Skybridges lined with greenery link the old and new districts.

The air hums with quiet technology - solar panels shaped as clay tiles, drones tending to the gardens, and luminescent script projecting ancient myths across the facades at night.

The overall atmosphere is peaceful, scholarly, and alive - a city where knowledge, nature, and history coexist in harmony.




Sky-Splitter

Ska’táno Tetsuná - A human Katóni archer and entrepreneur.

De-aged by the Atomic Particle Wave, he embodies both youthful physicality and decades of experience.

CEO of a sporting goods chain that blends indigenous craftsmanship with advanced technology.

A cultural icon, Olympic champion, and strategic thinker grounded in Wakaskató tradition.


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Skyfire

Daniel Juárez - A plasma-manipulating human whose accidental exposure to a high-energy plasma burst during a scientific experiment granted him both extraordinary abilities and a lifelong mission to protect his community.

Using his control over fire, flight, and healing flames, he mediates between environmental conservation, public safety, and scientific research, embodying a balance of human curiosity and social responsibility.


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Slipout

Luka Petrović - A Croatian-born dimensional phaser native to Iteration-3175.

Born two years before the Great Reset, he survived its upheavals and developed powers of slipping into and out of blank extradimensional space.

After being expelled from university for reckless experiments, he redirected his abilities into humanitarian service, becoming an unofficial first responder in quake and fire zones across the Balkans.

Though regarded with suspicion by officials, Slipout is locally respected for his courage and refusal to abandon those trapped in ruins.


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Smash

Li Fang Sørensen - A human with extraordinary strength and durability, using her abilities for community protection and civic development.

A former public health official from Beijing, she now coordinates housing programs in Norway, blending pragmatism with a quiet moral resolve.

Her powers are a tool for real-world impact rather than spectacle, making her a grounded figure of resilience and service.


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Snøkatt

Alvilda Thørsen - Snøkatt is a Norwegian disaster responder specializing in Arctic aquatic emergencies.

Exhibiting mild cold-resistance, heightened reflexes, and excellent swimming stamina, she operates primarily in northern Norway’s frozen waterways.

Known for her quick response times, Alvilda Thorsen—codename Snøkatt - balances her everyday life as a community volunteer and water rescuer while subtly leveraging her adaptive abilities to protect humans and wildlife from the harsh post-Reset environment.

Unlike mythic heroes, her renown comes from practical competence rather than legend.


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So-Tak’kaa, The Sacred Storm Bringer

Flagship of the Oceanic & River Guard (ORG)

Class: Hybrid Aircraft Carrier / Dreadnought

Role: Ultimate deterrent, floating fortress, mobile coastal-defense citadel

When this ship is deployed, the world knows one thing: The ULW is done asking.

The So-Ta’kaa embodies everything Wakaskató engineering represents:

• harmony with water

• nature-integrated technology

• spiritual symbology

• overwhelming modern power

It is designed to serve as:

aircraft carrier

railgun battleship

submersible fortress

cloaked command center

environmental-protection citadel

This ship is not just a war machine—it is a sovereign message.

Overall Dimensions

These numbers make it a leviathan — not absurdly large like a sci-fi dreadnought, but colossal enough that hearing it’s inbound is a reason to surrender on the spot.

Length: 720 meters (≈ 2 U.S. Nimitz-class carriers end-to-end)

Beam (Width): 250 meters at widest point (≈ 1.8–2× a modern supercarrier)

Draft: 22 meters (keels deep like a supertanker, but supported by gravitic counterlift)

Height: 165 meters from keel to upper sensor spire

73 meters above waterline

Energy-shield pylons + falcon-bow ramming spine add apex height

Flight Deck & Hangar System

Primary flight deck: 350m long recessed “manta-shell” bay

3 iris-door hangars along the dorsal curve, each capable of holding:

Aircraft & Drone Complement

Skyshifter VTOL squadrons (stealth multirole fighters).

Aqua-Vigil Drone Swarms for reconnaissance, anti-sub operations, and rescue.

Aerial Longhorns, heavy-lift rotorcraft capable of moving armored units or evacuation pods.

2 Stratus Raptors

1 Tempest bomber

20 Aurora drones

Total active air wing capacity: ~60–80 mixed craft

Launch system: Electromagnetic grav-boost catapults (no steam, no EM signature spike)

Hull & Structure

Constructed from bio-alloy composites, integrating titanium, sapphire-glass laminates, and coral-inspired structural geometry.

Adaptive water-dynamic camouflage allows the hull to mimic waves, deep ocean gradients, or storm colors.

Electromagnetic cloaking veil can bend radar and low-spectrum detection around the ship.

The bow is shaped like a war-canoe meets stealth battleship, with flowing lines and carved geometric motifs illuminated by soft turquoise light.

Tri-layer composite armor:

Outer: obsidian-ceramic reactive plating

Middle: bismuth-titanium honeycomb (resonant energy dispersion)

Inner: magnetic kinetic-lattice (flexible under impact, rigid under stress)

Hull curvature: Canoe-inspired hydrodynamic sweep, incredibly low drag

Bioluminescent circuitry: Turquoise energy channels grown via crystal-tempered fiber lines

Cloaking shimmer: Water-bending photonic veil with storm-refraction camouflage

Weapon Systems

Twin “Rail-Lances,” 300m each

Fires hypervelocity rods or armor-penetrating plasma slugs

Capable of firing at orbital targets

Twin Stormlance Railgun Arrays capable of firing tungsten or jade-core rounds at hypersonic speeds.

Thunder-Drum Sonic Cannons that disrupt enemy electronics and unarmored forces across miles.

Poseidon-Pattern Torpedo Arsenal with EMP and hydro-cavitation payloads.

Electrified hull plating that can release controlled current surges to deter boarding.

Falcon-Bow Impact Spine

Energy-reinforced ramming prow

Functions as a shield emitter + cutting prow during close engagements

Underbelly Torus Array

Gravity distortion torpedoes

Non-nuclear tsunami generators (for extreme area denial)

Defensive Systems

Bio-luminescent shield projectors that form a shimmering protective dome.

Hydro-veil cloaking, blending the ship with oceanic light refraction.

Self-healing hull matrix—nanofiber networks repair cracks caused by combat.

Propulsion System

Hybrid Power Core

Zero-point resonant reactor (derived from Tesla Coil Collectors) draws energy from environmental EM fields.

Supplemented by kinetic wave turbines and solar-thread lattice sails embedded into the upper flight deck.

Primary: Triton-class magnetohydrodynamic drives

Secondary: Anti-gravity keel engines for stabilization and lift

Tertiary: Wave-phase shifters (partially decouple the ship from ocean drag)

Operational Crew

Serves as the mobile command center of the ORG, hosting diplomats, admirals, and T.I.T.A.N.S. liaisons.

Crew: 6,000 and operatives, including Kraken Corps, River Watchers, Stormbreakers, and meta-mutant marine units.

Marines/DPI forces onboard: ~800

Drone/AI support nodes: Equivalent to 250 personnel

Autonomy: Up to 9 months without resupply

Notable Features

Storm-Harmony Projector: Redirects lightning harmlessly into capacitor banks

Ancestor’s Eye Sensor Spire: 360° quantum-mesh detection out to 2000 km

Sunken Gardens: Enclosed hydroponics ring inside hull for crew health & cultural continuity

Ceremonial Drum Engine: Massive resonant chamber used before battle to intimidate enemies and rally allied fleets (subsonic output can destabilize surface craft)

Psychological Effect

When enemy radar pings the changing shape in the mist—when the ocean begins to hum like a thunder drum—and when turquoise patterns ripple down the hull like a living spirit…they surrender.

Because everyone knows: **“The Sacred Storm Bringer doesn’t fight battles. It finishes them.”**


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Sokakşimşek

Amina Keisha Drayton - A human speedster whose abilities allow her to move at extreme velocities, temporarily de-aging her and enhancing reflexes.

Born in Wakaskató, she relocated to Nigeria for professional and personal reasons.

While occasionally engaging in criminal activity due to thrill-seeking impulses, she leverages her powers for strategic advantage and selective civic contributions.

Her dual life blends tech expertise, superhuman agility, and a pragmatic approach to ethics.


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Solar Flare

Farid Al-Mansoori - A Qatari human whose powers allow him to absorb, store, and release solar energy as thermal bursts.

A former ophthalmologist turned sustainable agriculture specialist, he leverages his abilities to protect communities and optimize desert farming.

Though he sometimes assumes a heroic persona to intervene in emergencies, he prioritizes practical, civic-oriented problem solving over traditional superhero theatrics.


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Solarion

Elias Rasmus Jensen - A human Solarian with the ability to absorb and release environmental kinetic and thermal energy.

Operating as a pragmatic anti-hero, he balances civic volunteer coordination with occasional independent intervention.

His powers manifest visually as thermochromatic changes and subtle bio-luminescence.

He is recognized in post-Reset urban communities for combining humanitarian work with controlled energy use in crisis situations.


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Solifuge

Tayanah Eli Serrintella - A young Muscogee Solarian with emergent climbing, agility, and adhesive abilities.

Powers manifested gradually and were carefully trained by parents.

As a student, he balances school, cultural heritage, and cautious experimentation with his abilities.

Known for acute reflexes and rapid situational learning, Tayanah is positioned to become a civic-minded youth with latent hero potential.


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The Sorcerer of Trois-Frères

Urr'xan-Tôl, the Primagenitor - Long before Atlantis sank, before the Pact of the Old Orders, before written language, Urr'xan-Tôl was born among the primal Homo Magi - the first tribe of humans who could shape the unseen energies of the world.

He was not merely a sorcerer; he was the sorcerer, the singular point from which human magic spiraled outward into culture, myth, and memory.


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Sorceress of Fear

Sa'Zhúr Shaedryl, Sa'odin'Noru (Princess Shaedryl, First Daughter of House Noru) - Eldest daughter of House Noru, exiled after being denied succession due to her alignment with the Element of Fear.

Adept in fear manipulation and worshipper of Abbaddonix, she has become a warlord-sorceress commanding outlaw sects and fractured alien mercenaries.

Both reviled and revered, she remains one of the most dangerous Exo-Iterants known to Eden and the wider galaxy.


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Soulless


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Sovereign

Aydin Kuralov


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Specimen XIII

Specimen XIII: Hybrid organism created by Obelisk in 2051 from recovered alien tissue and human DNA.

Deemed failure due to deformities, it displayed violent instability but later revealed signs of advanced cognition.

Escaped captivity in 2058 and remains unaccounted for, considered extremely dangerous and uncontainable.

Neither fully human nor alien, XIII is a product of cruelty rather than design.


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Spector

Idris Kaelan Viteri - Spector is a human Solarian specializing in cognitive-spatial manipulation.

Born in Barranquilla, Colombia, and raised in post-Reset Bogotá, he uses subtle control over space and probability to solve urban crises and prevent disasters.

Operating as both a researcher and freelance problem-solver, Spector blends scientific rigor with intuitive understanding of human and structural dynamics.


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Spectral Dragon

Michael Hughes - A Wakaskató Special Forces operative trained in both surgery and martial arts.

Known for channeling bio-energy into combat, his costume glows neon green when activated.

Born in Yangon to European expatriates, Vey operates primarily in China, blending tactical precision with philosophical discipline.

His mask and style evoke the image of a skeletal dragon - feared by enemies, enigmatic even to allies.


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Spectrum Corps.

⚙️ Suit Design – “The Spectrum Frame”

Adaptive Refractive Armor: The colors and light flows adjust based on elemental field proximity and user stress level—like a HUD for nearby threats.

Androgynous Form Factor: Not just for aesthetics—designed to reduce all biological biases in elemental resonance. Clean conduit, clean harmony.

Synesthetic Interface: The suit allows sensory input to translate across modes—light as taste, sound as color—enhancing perception of multi-spectral threats.

🛡️ Role in the Ætherium

The Spectrum Corps aren't just cops—they’re custodians of balance, guides, and existential auditors. They walk the razor's edge between enforcement and spiritual mentorship.

They can:

Act as cosmic referees during major Elemental clashes.

Retrieve rogue Elementals who risk breaching dimensional walls.

Serve as trainers for young Elementals identified by the Gauntlet.

Operate in covert “Prism Cells” or outposts across Eden and other realities.

🌈 Spectrum Field (Instead of Uniform)

Instead of issuing suits, the Gauntlet projects a customizable armor-field called the Spectrum Field, derived from the user's elemental affinity and subconscious.

Why It’s Different: It's not a fixed uniform. It’s alive, reactive, personal. It grows, heals, reconfigures mid-battle. It can harden to withstand asteroid collisions or soften to flex through nanospaces.

Atmospheric Sealing: Spectrum Field auto-regulates pressure, gas exchange, heat, and cosmic radiation. The Corpsman could operate inside a black hole for ~6 minutes before risk exceeds tolerance thresholds.

Storage State: When not in use, it’s absorbed into the Gauntlet as pure light-code—stored as harmonic data.

🧭 The Halo-Gaunt’s Core Modules

Luminal Forge (Construct Generator)

Generates hard-light elemental constructs drawn from the emotional intent and elemental resonance of the user.

Example: A Corpsman attuned to fire and driven by wrath might form molten weapons, while one driven by serenity might shape shields of flowing plasma.

SpireNet Node (Comm + Navigation)

Acts as universal translator, long-range communicator, data uplink, and dimensional locator.

Can sync with ancient satellites, lost databanks, or the Mycelial Data Web of the planet Eden.

Chronoscanner (Surveillance + Scanning)

Reads energy signatures, elemental flows, emotional states, and ripple anomalies.

Can detect "illegally" used elemental surges and backtrace them to their source (great for narrative arcs hunting rogue Elementals).

EchoCore Sync (Memory Bank + Protocol Management)

Stores critical battle memories and mission logs.

Only accessible by Commandant-level officers or through classified mainframes.

Has an optional “Last Light Protocol” that records a Corpsman’s final words/actions at death for future training or investigation.

Gravitic Stabilizers (Flight + Zero-G Combat)

Allows full three-axis flight, anti-grav lifts, planetary entry, and high-speed star-to-star traversal.

Can break atmosphere in seconds and interface with ancient Stellar Gates for instantaneous multiversal travel (only high-rank).

Resonance Lock (Elemental Sync)

The Gauntlet tracks not just Element usage but the soulprint of Elemental users.

Helps in recruitment, warning, or interdiction of potential Elemental ascensions.


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Spectrum Corps. Bracer

🌈 Core Gauntlet – “The Spectrum Protocol”

Elemental Sensor Array: Detects traces of elemental energy use across the Ætherium spectrum (Heat, Ice, Kinetic, Gravity, Time, etc.).

Permission Matrix: Grants controlled use of elemental energy for enforcement. It doesn’t store elements—it regulates access to ambient energy.

Judgment Mode: When excessive or illegal elemental use is detected, the gauntlet can forcibly isolate the user in a prism-cell (think time-slow or stasis field flavored to their element).

Recruitment Scan: Anomalous usage can trigger a scan to evaluate whether the offender is an untrained Elemental. If so, the Corps intervenes for containment, mentorship, or probation.

Spectrum Seal: If an Elemental is too dangerous or rogue, the Gauntlet can apply a temporary “Seal” to block access to their elemental affinity (but at great cost to the wielder—drains power or shortens lifespan).

🛡️ Role in the Ætherium

The Spectrum Corps aren't just cops—they’re custodians of balance, guides, and existential auditors. They walk the razor's edge between enforcement and spiritual mentorship.

They can:

Act as cosmic referees during major Elemental clashes.

Retrieve rogue Elementals who risk breaching dimensional walls.

Serve as trainers for young Elementals identified by the Gauntlet.

Operate in covert “Prism Cells” or outposts across Eden and other realities.

🌌 Optional Lore Twist:

The Spectrum Gauntlet wasn't created by the Corps. It was gifted—a weaponized peacekeeping tool from a long-dead civilization that tried to bind the elements themselves. The original purpose was conquest, not regulation. Some in the Corps fear they're just one iteration away from repeating that fate.

💀 Gauntlet Protocol Upon Death or Dishonor

Hard Shutdown: Gauntlet ceases to function immediately upon confirmed biosignature loss or invalidation of the Corpsman's moral/behavioral code.

Lockout Mechanism: Cannot be used by another—even another Corpsman—until reset.

Memory Containment: All logs are sealed within its crystal lattice core, only readable via the Core Prism or by a Primus-level override.

Wiping Ritual: Performed in a clean-room digital sanctum; memory is archived, Gauntlet is wiped, then re-coded to a new bearer.

⚡ Implications of This System:

Stolen Gauntlets Are Useless: Prevents corruption or infiltration (unless you're dealing with a rogue Alpha Centurion or hacked Prism Hold).

Legacy & Accountability: Corpsmen know their every decision is immortalized. The reinitialization process often includes a trial of the previous user's actions.

Forbidden Acts: A Corpsman who forcibly keeps or re-powers their Gauntlet post-expulsion becomes a "Spectral Heretic"—an outlaw and a major threat to the integrity of the Corps.

Ghost Gauntlets: Some dead Corpsmen’s Gauntlets have gone “missing” without returning to the mainframe. These are black market holy relics.


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Spirit of the Moon

Zola Nkiruka Eze - Spirit-of-the-Moon is the clandestine protector and diplomatic envoy of the Kingdom of Gaarreen Ji'aa.

As a genetically engineered clone of Queen D'Chianna Portočaka, she embodies the pinnacle of human potential, combining enhanced physical abilities with a deep understanding of diplomacy and combat.

Operating from the shadows, she ensures the safety and interests of the kingdom without public recognition.


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Sprokyt

A post-canine sentient being originally launched into space as part of a covert experiment in genetic hybridization using alien DNA.

After disappearing through a comet-induced wormhole in 2042, she re-emerged in 2057 with vastly altered physiology and advanced psychic abilities.

Though once seen as a myth, she now works in secrecy to assist vulnerable populations and seismic refugees.

Equal parts survivor and symbol, Sprokyt represents the unplanned consequence of hubris and hope colliding across light-years.


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The Starcutter

Starship for The Last Bastards - Role: Ex-colony vessel repurposed into a weaponized salvage ship / mobile home for 12–20 crew; retains colony-scale systems (long-term life support) but fitted with modular armory, reinforced hull, and salvage gear.

Origin: Bought/stolen from old colony auction / salvage yard; system upgrades installed by crew and friendly yards.

Personality AI: KATYA — repurposed satellite-strategic AI, sarcastic, protective; handles diagnostics, automated farming, basic medical triage, navigation assist, and sensor spoofing.

Dimensions & Mass (unchanged)

Length ~920 m; Width ~380 m; Height ~200 m (landing gear ~12 ft); Mass ≈ 2,500–3,000 t full load.

Endurance & Propulsion (updated)

Primary Power: Quantum pulse reactor with economy mode + massive fuel reserves originally intended for colony transit. When run at bare-minimum life-support and essential systems, range/endurance ≈ 100 years (crew-maintained, minimal mission ops).

Propulsion: 3× ion-fusion/amber nacelle cores (retro style) for sublight; auxiliary plasma-lift and vector thrusters for high agility. FTL = slipstream module retained (slow, reliable, long-range rather than instant); Ghost-drive/stealth overlays added from salvaged tech.

Economy Mode: Reactor throttles to micro-pulse cadence; many systems enter hibernation to conserve fuel/consumables for multi-decade drift.

Exterior & Hull

Look: Clean patched-parts aesthetic — panels and plates from dozens of yards welded into place, all scrubbed and re-coated; no rust, no jagged edges; seams trimmed and sealed. Burnt-amber + gunmetal + copper accents remain core palette.

Reinforcement: Strategic rebar plating at bridge, reactor, cargo hatch; sacrificial armor on engine trunks.

Shadowskin: Nano-coating layers applied over patched hull for low-visibility stealth and heat dispersion.

Landing gear: Talon-style, robust for awkward surfaces; retractable when in flight.

Interior — Colony bones, crew reality

Population design: Originally hundreds of bunks (colony dorms). Converted layout:

Core crew private/quasi-private cabins: 12–20 personalized cabins (compact but comfortable).

Dorm Bay / Flex Bunks: Large convertible dorm hold with ~120 fold-down bunks (kept for visitors, evac, or throwback colony mode). Can be sealed/pressurized or used as storage.

Galley / Canteen: Large communal mess retained from colony layout — adapted for long-term food recycling and hydropon harvest integration.

Rec / Social Deck (“The Bus”): Rebuilt common space — hanging lights, patched rugs, stringed salvaged panels, projector, game boards, stashed instruments. Feels like a touring motorhome.

Hydroponic Garden + Grassy Patch: Dedicated double-height greenhouse chamber with hydroponic towers, algae rigs, and a small gravitationally-stabilized grassy area (real sod patches under controlled light) for exercise, morale, and food.

Artificial day/night cycles.

Medical Bay / Lab: Expanded modular med-lab with diagnostic AI, one full med-surgical bed, cryo lockers for biological samples, and drone-stored med supplies.

Science & Repair Lab: Fabrication bay, 3D printers, salvage re-fabricators; can rework hull panels and weapon components.

Armory: Biometric-locked armory — Small arms, modular weapon kits, grenades, EMP packs, energy shielding packs, and salvaged ordinance.

Cargo Hold: Reworked for modular containers, smuggling pockets, and a reinforced ramp for speeder/hover-bike. Magnetic floors secure cargo during manœuvres.

Hangar Pod: Micro-hangar with 1 reconnaissance pod + 2 drones; telescoping launch tubes.

Maintenance Access: Crawlspaces and service tubes remain extensive — crew often lives and works in them; perfect for surprise repairs.

Life Support, Comfort & Long-term systems

Artificial Gravity: Ship-wide gravity at nominal 0.9–1.0g; selectable reduced-G for cargo ops.

Recycling: Colony-grade air/water recycling; nutrient recovery from hydroponics and waste bioreactors.

Social Mods: Personalization — bunks fitted with curtains, salvaged rugs, plant pots, local trophies.

Crew & Social Facts

Crew size after conversion: 12–20 permanent; capable of ferrying dozens of passengers in dorm-bay.

Culture: “Tour-bus” social model — shared responsibilities, rotating watches, frequent repairs, communal meals from hydroponic harvests.

Weapons & Defensive Systems (upgraded / salvaged)

Shields: Primary deflector array (re-tuned colony shield emitters) — handles small-arms and re-entry. Reactive pulse barrier module kept; used as boarding deterrent.

Cloak / Sensor Scramble: Layered sensor-scramble — good at spoofing ship ID and appearing as debris.

Turrets: Dorsal/ventral plasma repeater cannons (salvaged and re-lined). Manual/auto modes.

Fixed Forward: Heavy beam lance (cutting/anti-ship deterrent) — slow regen, high punch.

Missile/Torpedo: 2–4 modular micro-torpedo bays (EMP, high-impact charges, nanite payloads). Often “hot-swap” payloads.

Rear Mine Mod: Flare-mine jettisoner + false transponder pods.

Boarding Countermeasures: Electrified bulkheads, gas dispersers, lock-down routines. “Screamer” sonic pulse (one-time tact) — devastating to electronics and morale.

Non-lethal kit: For salvage/boardings: net launchers, EMP darts, magpulses.


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Star Raptor


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Stargrave


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Starlight


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Starstreak

Gabriel Javier Moreno - A Solarian speedster whose power increases in shadow and darkness.

He is recognized for his uncanny ability to move in near silence, dragging tendrils of shadow like torn smoke.

Though slowed in daylight, he thrives in the twilight zones of Eden’s cities.


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Statue of Zeus at Olympia


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Steamhenge


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Stearate

Zy’Krah Nyl’Thor - Stearate is an exo-Iterant predator and interdimensional mercenary operating covertly on Eden.

Adapted for both urban infiltration and extreme survival, his six-limbed insectoid-canine form allows for unprecedented combat versatility.

He blends alien strength and technology with human industrial knowledge, making him a uniquely dangerous threat to T.I.T.A.N.S. and urban centers alike.


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Stinger

Darius Emre Khaire - Stinger is a micro-thread specialist, fusing advanced robotics and personal agility for high-risk infiltration and sabotage.

Operating primarily in Istanbul, he employs retractable, electrically-charged filaments to immobilize or manipulate targets and environments.

Though primarily self-serving, Stinger occasionally intervenes in corporate and political corruption, earning both underground notoriety and law enforcement attention.

His tech-savvy nature and agile mobility make him a uniquely unpredictable operative in post-Reset urban environments.


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The Storm

Kiran Devansh Patel - The Storm is a post-Reset human anti-hero capable of localized atmospheric manipulation.

Originally an engineer specializing in disaster infrastructure, he uses his powers to control precipitation, wind patterns, and minor electrical discharges.

While often pursuing self-interest, he occasionally intervenes in disaster zones to save lives.

Known for unpredictable morality, The Storm’s actions have earned him both notoriety and reluctant admiration among affected populations.


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Stormwing

Niafumu Batu - Stormwing is an aerial responder and freelance courier operating out of Nairobi.

Utilizing experimental biotech wing-assist rigs in tandem with his unique balance adaptations, he specializes in emergency deliveries and reconnaissance across unstable terrains.

Though not formally recognized as a superhero, his reliability in disaster zones has earned him local legend status, and his clandestine identity protects both his family and his livelihood.


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The Streak (The Original)


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The Streek

Mateo Yazzie - The Streek is a human meta-speedster born after the Great Reset.

Raised in Acoma Pueblo, he gained his abilities after being struck by an electrical arc during a ceremonial dance.

Known for sudden, fleeting appearances in crises, he serves as both a spiritual symbol to his community and an unofficial rescuer in the wider Southwest.

Though young and untrained, his raw speed makes him a formidable presence wherever disaster strikes.


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Stronximitians


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Strung-Out

Jeffery Bernard Kimbo IV - the elastic Chief Architect of Spatial & Dimensional Infrastructure at the TITANS Academy.

Gifted with hyper-plasticity following the 2038 Particle Wave, Chase designs modular cities and adaptable environments using his unique physiology and background in structural design.

Known for his calm wit, towering stretch, and ability to “walk the blueprints,” he serves as both engineer and living tool in the reconstruction of post-Reset Eden.


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Sub-Zero

A middle-finger ring that is the Ice Blast Ring that allows the wearer to project ice-blue waves of up intense cold and ice, including trapping foes in ice blocks and sheaths.


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Sucker Punch

Leyla Erdenay - A Turkish-born, Italian-raised meta-mutant rescuer whose unique power of biological elasticity allows her to contort, stretch, and expand her body in unconventional ways.

Known for her sharp tongue and fearless improvisation, she works in Bologna as both a hairdresser and freelance disaster responder.

Her unconventional heroics often blur the line between help and chaos, earning her equal parts admiration and controversy.

Despite her erratic methods, she has saved countless lives during fires, quakes, and urban disasters.


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Sunderstar Hollow

The Isolationist City - Location: Beneath the red sands of the Outback, visible only during rare electrical storms when flashes reveal brief silhouettes.

Environment: Arid, harsh, sun-scorched land where sandstorms rage and isolation is near-total.

Description:

Subterranean and brutalist in comparison, this city is carved into the bedrock itself. Crystalline constructs thrust upward like buried titans’ bones. The city refracts internal light outward, creating ghost mirages on the surface.

Architecture: Faceted domes and jagged walls, with reddish-gold prismatic structures tuned to ambient temperature. The crystals sing in harmonic tones that regulate temperature and emotion.

Function: The militant and defense bastion. Here reside the Purity Watch and Ascetic Knights—those sworn to enforce Kanderi genetic law and repel intrusion.

Shared Technology & Themes:

Prismatic Crystal-Growth Tech: All structures are grown, not built, using crystalline seeds keyed to specific frequencies.

Self-Sustaining Ecosystems: Cities recycle all energy and matter. Each has its own artificial star-core to simulate homeworld light.

Shielding Systems: Use photonic displacement cloaks, psionic veils, and gene-dampening fields to stay hidden and uncorrupted.


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Sunguard (The Eclipse)


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Sunstone Monuments


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Sunstreak

Elena Sofia Moreno - A Solarian speedster whose power grows in sunlight and high illumination.

She leaves trails of golden shimmer that fade quickly behind her.

Though hampered in dark environments, she adapts through the use of a specialized conductive suit that channels residual UV through her skin.


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The Supercomputer

Eyvindarhold Data Fortress

LOCATION

Placement:

Krafla Volcanic System, just north of Lake Mývatn, near Hverir Geothermal Fields

Latitude ~65.7°N, Longitude ~16.7°W

In a geologically stable rift zone between two active tectonic plates, now reinforced after the Reset via seismic dampening fields and bedrock isolation pylons.

Elevation: ~600m — high enough to avoid flood zones caused by glacial shifts during the Great Reset, but close enough to hot groundwater flows.

Why Here?

Post-Reset Iceland saw widened geothermal flows and milder winters due to tectonic shifts and increased magma activity beneath the island.

The proximity to geothermal vents, natural hot springs, and volcanic aquifers allows for massive, renewable cooling and energy recycling.

Wind channels from the Arctic Jetstream’s new path deliver powerful, sustained turbine energy, while low seasonal sunlight is supplemented by atmospheric Tesla Coil Collectors.

Remote enough to be secure.

Accessible by sub-surface maglev lines rebuilt in 2049.

PHYSICAL DESIGN

Height:

260 meters tall, approximately 70 stories above ground.

9 sub-levels underground dug directly into a volcanic basalt flow chamber, cooled and reinforced.

Shape and Form:

Hexagonal megaspire shaped like a massive basaltic obelisk, its exterior built from carbon-black volcanic glass composite, matte and heat-resistant.

Designed to deflect harsh winds and minimize snow/ice buildup through angled ribs and wind-channels along its height.

No visible windows—all optics and surveillance are internal or integrated into the skin.

The upper third is tapered into a Tesla collector fin array, converting atmospheric electrical energy.

Foundation:

Anchored into the Krafla caldera bedrock using thermoelastic pylons: smart metal alloy columns that expand/contract to buffer seismic activity.

Ringed with cryovent trenches which redirect geothermal steam into power converters or vent out safely to reduce interior pressure.

POWER SYSTEM

Primary Source:

Geothermal turbines drawing from a widened magma aquifer beneath the caldera, self-sustaining at over 1,000 megawatts continuous output.

Triple-loop heat exchangers prevent mineral buildup and allow maintenance without downtime.

➤ Secondary Sources:

Vertical-axis wind turbines embedded into the mid-level tower walls.

Atmospheric Tesla Coil Collectors on the spire’s crown draw ambient energy even during geomagnetic storms.

Emergency hydrogen fuel reserves stored in deep-pressurized canisters from local water electrolysis.

🧊 COOLING SYSTEM

➤ Primary Cooling:

Direct liquid-loop cooling using filtered, mineral-balanced geothermal water circulated through diamond-clad nanofiber tubing.

Hot water is recycled back into turbines for secondary energy capture or redirected to nearby towns as part of Iceland’s civilian heating infrastructure (a PR gesture and treaty agreement with local municipalities).

➤ Backup Cooling:

Cryogenic heat sinks using Phase Change Material (PCM) panels that store excess heat and melt over time.

Emergency liquid nitrogen floods for catastrophic thermal runaway protection.

🧠 FUNCTIONAL CAPABILITIES

➤ Designation:

Class-E Omega Nexus (Artificial Sentience-Inclusive, Ethics-Reinforced)

➤ Key Capabilities:

ExaFLOP-Class Computation – supports:

Large-scale planetary modeling

Human genome simulation

Post-Reset atmosphere & tectonics monitoring

Metahuman energy signature modeling

Predictive social-behavioral mapping at civilizational scale

Quantum Node Mesh:

Hybrid-classical & quantum logic processes

Built-in Q-bit field regulators for stability in volatile EM environments

Server Density:

Racks use nano-scale photonic logic gates—light instead of electricity

Distributed self-repairing lattice: if one node fails, others dynamically redistribute load

Memory:

Massive volumetric storage via diamond-layered 5D glass memory cubes

Estimated lifespan: 10,000+ years

A.I. Core:

Controlled AI overseer named "V.E.S.A."

(Volitional Ethos Synthetic Architecture)

Refuses decisions that breach sentient ethics thresholds

Operates with a 3-tiered logic firewall: cognitive, emotional, and civilizational protection levels

🛡️ SECURITY & ENVIRONMENTAL HARDENING

Built to withstand:

Category 12 tectonic events

EMP and CME surges

Suborbital kinetic strikes

Localized volcanic eruptions

Equipped with:

Drone-flown maintenance fleets

LIDAR anti-intrusion perimeter

Auto-sealing thermal blast doors

Bio-lock entrances keyed to unique radiation signatures

🌐 GLOBAL ROLE & NETWORKING

Serves as the northern command node for the Global Data Spine

One of only five Nexus-class computation towers on Earth

Interfaces with:

Atmospheric Tesla Grids

Seismic and meteorological sensors

Post-Reset satellite constellations

The Eden Resettlement Archives

Hosts encrypted archives of pre-Reset knowledge, media, and cultural records


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S.U.P.R.G.I.R.L.

Kelara Xy-Wakem – (Kinetic-Electromagnetic Linked Artificial Replicate Avatar) - A genetically engineered hybrid created from alien DNA recovered at Roswell. Engineered for warfare, she rejected her creators after an accidental “upload” of Christian scripture disrupted her conditioning. Her existence exposes the ethical failures of post-Reset military science, and her fugitive life symbolizes the clash between human compassion and weaponized identity.


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Súr Talyndra, Sa'odin'Elyndrae

Talyndra Elyndrae - Caelithean monarch and warrior renowned for her command of plasma energy and her legendary sword. Her reign marked the zenith of Caelithean civilization before its collapse in 2038. Remembered as both nurturing and unrelenting, her consciousness endures within the Hammer of Souls.


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Surge

Adrian Tallchief - a Mohawk-born meta-mutant whose powers center on the manipulation of electricity. Originally working as a roofer and carpenter, he transitioned into frontline emergency response after his abilities were exposed during a construction accident. Known for his brusque manner and relentless commitment to keeping people alive, Surge has become a cornerstone of modern disaster paramedicine. Though powerful enough to devastate, he consciously restrains his abilities to remain a protector first.


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Surprise!


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Surtrigon


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Sutra

Nimrud ibn Kush - aka Sutra ibn Kush, known simply as Sutra, is an immortal Mesopotamian warlord cursed to survive every downfall he engineers. His gift is survival; his curse is inevitable collapse. In the modern age, he masks his endless ambition behind corporate and military ventures, weaving wealth and influence while awaiting another chance at empire. To his allies, he is a visionary strategist; to his enemies, the walking embodiment of futility — yet still, he builds.


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Swarm Mother


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Syber


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Sygma


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Sync


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Sypherion


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