T h eAE   t h e r i u mS a g a





Glossary: T




A full Glossary of characters, locations, events and more; in alphabetical order.



A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Abbaddonix | Abraham Lincoln | Abu | Abyssal Pressure Armor | Abyssborn | Acrindo | Act of Ethnic Integration
Adam (original) | Adam | Adaptive Combat Uniform | Adaptive Smart-Fabric | Adaptive Tactical Armor | Addaru | Aeonians
Aerial Security Division | The Aerie | Aero-Med Lift Vessel | Aerogel-Lined Fire-Resistant Gear | Aeroven Thalæstrix | Aerwen | Æthbarynite
The Aether Bands | Aether Legion | Aether-class Drop Ships | Aether-class Stratos VTOL | Aether-class Transports | Aether Walkers | The Aetherfold
Aetherfold Projector | Aetherion | The Ætherium Saga | Aetherium Shards | Ættfaðir | AEVA
(Adaptive Evolutionary Variant Alpha)
| Africa Industrialization Day
African Conglomerate of Nations | African Cultural Patrimony Accord | Agent Argus | Agent Glory | Agent Smith | AI-Integrated Hacking Modules | Alexander, the Great
Alexandria Ocasio-Cortez | Almaeisha Almawt | Altair | alʿĪd alṢaghīr | Amaranthine (people) | Amaranthine (planet) | Ameranth
Amirel Sa’odin’Kaelen | Amp | Ampere | Anatal Howlan | Andy | Angãraka | Anomaly Prime
Antipodal Space/Time Rupture | Anubis | Arachne Prime | Arah-Samna | Archivus of Omnivault | Archonian | Arclight
Arcology | Arrow-That-Pierces | Arte dei Maestri Stained-Glass Window | Ash | Ashenwraith, The Phoenix Blade | Ashla | Asteroid Strike
Astralus | Atlanteans | Atomic Particle Wave | Atomic Storm | Aṯtar | Aurora | Avalanche
Avatar of Apathy | Avatar of Chaos | Avatar of Lies | Avatar of Order | Avatar of The Way | Avatar of Truth | The Avian Accord Embassy
Axion Wyrd






T-Force

Damilare Ayomide Adebayo - a Nigerian-born geokinetic who rose from quarry worker to sustainability leader after the Great Reset. Known for his pragmatic approach to power and environmental engineering, he plays a vital role in ecological restoration across Eden and serves as the TITANS Academy’s Director of Sustainability. His work blends scientific training with his ability to manipulate mineral and tectonic structures, making him one of Iteration-3175’s most grounded and reliable protectors.


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T.I.M.E.


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T.I.M.E.: Agent 1989


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T.I.M.E.: Agent 1990


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T.I.M.E.: Agent 1991


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T.I.M.E.: Agent 1994


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T.I.M.E.: Agent 2011


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T.I.M.E.: Continuum Colonel


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The T.I.T.A.N.S.

Headquartered in their orbiting space station, this team of exceptional individuals work together to restore peace and justice throughout a broken and recovering world.

The original six team members have come together on a quest to uncover the wrongs of the world and make them right. Whether that is through bringing the perpetrators to justice or avenging those wronged.

In order to be an example to the world, as well as to be sufficient to carry out their tasks, The T.I.T.A.N.S. gathered others to their cause and soon they had grown to twelve members.

Recognized as the premiere superpowered team of the world, The T.I.T.A.N.S. work at helping the human race come together and reach for the stars!


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The T.I.T.A.N.S. Academy

In the year 2058, the Meta-Mutant training facility in Kalaallit Nunaat stands as a beacon of cutting-edge technology and innovation amidst the icy wilderness.

Nestled within a remote, glacial expanse, the facility seamlessly blends into its environment, combining architectural elegance with functional design.


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The T.I.T.A.N.S. Space Station

🧭 Location & Orbit

Orbit Type: Synchronous Geosynchronous Orbit (GSO)

Altitude: Approx. 35,786 km directly over Greenland

Synchronization: Maintains absolute lock with the T.I.T.A.N.S. Academy grounds for coordinated action and time-syncing.

🔵 Temporal Nexus Core (Central Hub)

"The Eye of the Chrono-Storm."

Visual: The glowing, swirling blue core at the heart of the station.

Function: Enables temporal displacement of objects or people from the station to any point in the past 24 hours on Eden.

Technology: Operates on Quantum Atomic Threading tied to Eden's planetary spin, embedded with timestamp encoding down to the nanosecond.

Limits:

Cannot transport beyond 24 hours in either direction.

Cannot affect objects that never entered the station.

Failsafes:

All transportations are logged and require dual-authentication by senior officers.

Overuse causes temporal drift sickness (risk of nausea, hallucinations, or memory bleed).

🛏️ Living Quarters – “Constellation Deck”

Designed for 12 members, each unit is personalized yet modular.

Each member has:

Private Quarters:

Bio-adaptive bed that adjusts to physiology (alien or meta-human)

Holographic interface desk and archive wall

Sanitation pod with recyclo-filtration and gravity control

Emergency med-station sealed in each room

Common Lounge:

Gravity-neutral relaxation dome

Transparent hex-glass panels for full Earth view

Zero-g hammock nets and multi-language ambient soundscapes

🧪 Science & Temporal Research Labs – “The Anachron Room”

Dedicated to causality monitoring, multiversal bleed detection, and chronal physics experimentation.

Chrono-Physics Simulation Table

Temporal Artifact Containment Vault

Causality Forecast AI ("Janus")

Real-time Multiverse Echo Chamber (to detect timeline intrusions)

Quarantine pods for time-traveling biological matter

🛡️ Defensive Systems – “The Orbital Shield Net”

In case of extra-planetary assault or sabotage attempts.

Gravitic Repulsor Cannons: 6 units mounted externally

Chrono-Ward Emitters: Disrupts time-based attacks or anomalous entries

Hull Armor: Reinforced hybrid of Tesla mesh, carbon-diamond plating, and vibrational dampeners

Cloaking Matrix: Full invisibility to satellite and visual spectrum using light-bending Tesla field projections

⚔️ Armory – “The Null Arsenal”

Weapons and gear for fieldwork across space, time, and realities.

Adaptive Loadout Printer (biometric-locked)

Containment racks for:

Grav-blades

Temporal anchors

Displacement grenades

Zero-g combat armor

Forge Lab (for materials not found on Eden)

🧠 Command & Ops Center – “The Oculus”

High above the Temporal Nexus Core.

Operated by the Continuum Colonel or appointed senior agent

360° holo-grid interface tracking:

Earth-wide anomalies

Multiversal instabilities

All current T.I.T.A.N.S. assignments

“Chrono-Circle”: A round table with neural uplink chairs where strategy syncs via cognitive briefings

Linked directly to Wakaskató, Eden’s major cities, and allied orbital relays

🏋️ Training Halls – “The Vortex Chambers”

Advanced, reality-bending sparring, team coordination, and zero-g simulation.

3 Multi-Zone Combat Pods (MZCP):

Adjustable gravity, environment, atmosphere

Simulate urban, jungle, oceanic, or space warfare

Zero-G obstacle training ring

Mental Combat Sim (with AI-generated ethical scenarios and villain simulations)

👁️‍🗨️ Observation Dome – “The Horizon Deck”

Panoramic dome for Earth-side surveillance and meditation

Used for mindfulness, mission prep, and briefings during atmospheric events

Light-adaptive shielding (safe for all physiologies)

🧭 Misc. Systems

Hydroponics Bay: Produces emergency food and medicinal crops, integrated into a self-sustaining ecosystem.

Docking Bay: Holds 3 short-range orbital shuttles and 2 long-range jumpcrafts (including Commander Starblade’s personal vessel)

Emergency Escape Pods: Launchable, AI-guided reentry capsules for planetary drop (disguised as meteors)

AI Overseer: “Aion”, a sentient station intelligence with a gentle but strict demeanor. Gender-neutral voice, always calculating probabilities and time risks.

🧬 The T.I.T.A.N.S. Itself

Twelve quarters, twelve minds, one shield. The space station is both a sanctuary and forward-operating base, monitoring time’s flow with military-grade readiness and philosophical reverence. This is where fate gets edited, not written.


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Ta-Miu


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Taaffeite


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Tani


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Tapestry


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Tarsus


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Taze


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Tecpan Apep'Ten


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Templar Treasure


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Temple of Artemis


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Tenochtitlan




Terrornova


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Tesla–Pyrion MK IV Multi-Role Thermal Projector

A next-gen “flamethrower” that isn’t fuel-based. It uses compressed ionized gas + Tesla Coil ignition to generate precise, shape-controllable, high-temperature plasma arcs.

It operates in three primary modes:

Sterilization Mode – Short-range, wide-cone thermal burst for decontamination, disease eradication, insect swarm control, and corpse sterilization.

Breach Mode – Focused superheated arc for cutting metal, clearing fungus overgrowth, destroying mutated invasive organisms, and opening collapsed structures.

Combat Mode – Continuous plasma lance (3 seconds max) for anti-creature or anti-vehicle engagements, used only by authorized combat divisions.

This is not a “burn the jungle” tool. It’s a precision thermal instrument that happens to be lethal if misused.


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Teuca


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Tezcatlipoca


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Thæron Abbax


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Thalassara


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That-Which-Abides


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Thronebreaker The Weight of Kings

Zth’kaa’ri of Scales

“The Song has been sung. Judgment is unchained. I am Thronebreaker, the Weight of Kings. Behold my power, and let the scales fall.”

Legendary Name & Power: Thronebreaker, The Weight of Kings – Said to hold the power to reshape the world with a single strike. Said to be able to increase or decrease the size of anything it touches.

True Name & Power: Sword of Scale – Alters the relative size of inanimate matter, either doubling or halving its proportions upon direct contact. Does not cut space; it redefines proportions, making the small immense and the immense minuscule.

📍 Original Location: The Library of the First Mind – A hidden archive even the gods cannot find.

Current Bearer: The Librarian of Creation

Core Mechanics

✔️ Tap (Flat of the Blade): Doubles the size of the object(s) it directly touches.

✔️ Slash (Cut with the Edge): Halves the size of whatever is sliced.

✔️ Multiple Strikes: Can be applied repeatedly to keep increasing or decreasing size in increments (e.g., an object struck twice with a tap grows 4×, three times grows 8×, etc.).

✔️ Limits of Contact: It only affects exactly what the blade touches—meaning no chain reactions (e.g., striking the ground affects only those particles, not the whole Earth).

✔️ Does Not Affect Living Beings: Plants, animals, and people are immune while alive, but once dead, their bodies and remains are fully affected.

Pros:

✅ Can make a needle the size of a skyscraper or shrink a mountain to a pebble.

✅ Precision Scaling – The user can strategically enlarge or shrink objects for tactical advantages (e.g., shrinking a locked door’s bolts to weaken it or making a thrown pebble the size of a boulder).

✅ No Energy Cost, Just Contact – There’s no strain on the wielder; the sword’s power is absolute and instantaneous.

✅ Stackable Effects – Since multiple strikes compound, this means wild possibilities (a coin repeatedly halved down to a speck of dust—or expanded into a massive plate of metal).

✅ Works on Non-Living Things – Dead bodies, dried wood, discarded weapons—all fair game.

✅ The wielder can adjust their own size, towering over foes or becoming small enough to slip through atoms.

✅ Cuts "scale down" reality, making wounds heal slower or objects lose their significance.

Cons:

❌ The wielder’s own sense of scale becomes unstable, causing them to grow and shrink unpredictably.

❌ Using it recklessly could collapse the balance of space, causing objects to lose their defined size.

❌ Prolonged exposure causes conceptual instability, making reality reject the wielder.

❌ Only What It Touches – There’s no "wave" or area effect—you have to physically hit the object, which means precision is key.

❌ No Reversal – Once something is scaled, it stays that way unless affected again.

❌ Can Be Overdone – Shrink something too much, and it might become irretrievable or useless.

Grow something too much, and it may collapse under its own weight.

❌ Still Bound by Mass – A sword can shrink a boulder, but the weight remains proportional—so if you shrink a giant metal safe, it’ll still be incredibly heavy even if it’s now pocket-sized.

Curse: The Unchained Mind

💀 The sword feeds on willpower—if the bearer doubts themselves, the sword may reject them entirely.

💀 Prolonged use results in disconnection from the physical world, as their mind begins to operate on a higher, more detached plane.

💀 If wielded too long without rest, they may lose their grip on reality, becoming a ghost in their own body.

Results on Bearer:

🔹 They sometimes misjudge distance, unable to tell if something is far away or simply tiny.

🔹 They develop proportional blindness, where small details become overwhelming, or large objects seem insignificant.

🔹 Fingertips become unnaturally precise, like a sculptor’s hands, able to detect even the smallest imperfections in material.

🔹 Their perception of space shifts, making it hard to judge true sizes naturally (a house might feel “normal” even if it’s only a foot tall).

🔹 Over time, they may begin seeing the world fractally, noticing the infinite layers of reality between atoms.


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Thunderbelle


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Thunderbird


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Thunderclap

Zel’Maraq Ienith - A Ythari off-worlder who manipulates atmospheric electricity and weather patterns, operating from Reykjavík.

Non-humanoid in form, they integrate scientific rigor with natural power control, aiding in storm management and environmental stabilization.


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Thunderhowl


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Tȟuŋkášila Šákpe (The Six Grandfathers)

Representing the six sacred directions: west, east, north, south, above, and below.

Feature carvings that symbolize unity and shared history, designed collaboratively with Indigenous leaders.

Hidden Chambers:

Tȟuŋkášila Šákpe's sculptor, Gutzon Borglum, envisioned a "Hall of Records" behind the monument—a chamber intended to house significant Wakaskatón documents and artifacts.

This chamber exists behind Abraham Lincoln's likeness. (nps.gov)

The hidden chamber behind the monument serves as a sacred and historical archive, preserving the collective heritage of both Indigenous and European settlers.

It contains:

Ancient oral histories and artifacts from Indigenous cultures.

Documents and treaties that shaped the United Lands of Wakaskató (ULW).

Art and relics from significant moments in history.

A sealed vault for future generations, containing messages, wisdom, and relics meant to be opened at a set time.

The Six Faces of The Six Grandfathers

North – The Founder & First Leader

George Washington

The first Chancellor of United Lands of Wakaskató (ULW), depicted with a resolute gaze, symbolizing the nation's founding and the unity of Indigenous and European settlers.

His face is chiseled with deep-set eyes and strong features, embodying wisdom and leadership.

South – The Preserver of Unity

Abraham Lincoln

Representing the preserver of unity, his expression solemn yet determined, symbolizing justice, equality, and the strength to hold a nation together through internal struggles.

East – A Symbol of Diplomacy & Bridge Between Worlds

Pocahontas (Amonute, Matoaka)

Her face gentle yet strong, symbolizing diplomacy and cultural exchange.

She wears traditional Powhatan adornments, her gaze turned slightly to the horizon, signifying a bridge between worlds.

West – A Guide & Pathfinder for the Nation

Sacagawea

The guide and pathfinder, her expression focused and unwavering.

Her braided hair and traditional Lemhi Shoshone attire reflect her wisdom and adaptability in leading explorers through uncharted lands.

Above (Sky) – A Fearless Protector of His People

Crazy Horse (Tȟašúŋke Witkó)

A fearless protector, his face looking skyward with defiant strength.

His long hair flows naturally, with detailed carvings capturing the intensity of his warrior spirit.

Below (Earth/Ancestors) – A Champion of Equality

Susan B. Anthony

A champion of equality, carved looking slightly downward as if watching over the people.

Her determined expression reflects the fight for justice and women's suffrage, ensuring the voices of the people are always heard.


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Tiapolotautai


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Tidalcore


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Tidebreaker


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Tigaza


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Tinker


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City of Tkaronto




Tor-Luna


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Totem Towers





Tower


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Toxicant


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Tri-Force


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Tribune


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Tsuihou sa re ta Koutei


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Tsunami




Tundra


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Tyrant


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