Definitions and List of Characters, Gifts, Items, and Locations
T h e AE t h e r i u m S a g a
Definitions and List of Characters, Gifts, Items, and Locations
Abbaddonix: Abbaddonix is the living embodiment of elemental fear, a cosmic entity forged from the collective screams of a collapsing multiverse. Composed of nervous matter—a black-red amalgam of chitin, synapse tendrils, and negative energy—Abbaddonix exists to propagate terror across all realities. Its crystalline teeth are formed from the phobias of countless civilizations, and its ever-growing horns symbolize the birth of new fears. The glowing musculature of its face functions not for expression but as a fear-radiating organ, capable of overriding the emotional centers of sentient life. Abbaddonix's visible brain serves as a constant reminder of the source of one's deepest nightmares. It is not a god; it is the reason gods shiver.
Abyssborn: An ancient race of immortal, shape-shifting entities predating Eden's formation. Each Abyssborn is unique, embodying aspects of chaos, time, and mutation. Their origins are shrouded in mystery, with theories suggesting they emerged from the entropy of a dying universe.
Abu: The fifth month of the year. Abu means "Summer Warmth". In our Gregorian Calendar it would line up with the dates: July 22nd to August 18th.
Adam (Kael Omari Asante): Known in whispers as "The Polyglot" and formally as "Adam", Kael Omari Asante is a prodigious Legacy Baby whose innate Gift of Absolute Language made him a linguistic savant by kindergarten and a deep-space envoy by adulthood. Born in the Turtle River District of Wakaskató, Adam's Tribal Gland activated before birth, granting him an unparalleled ability to interpret any form of communication—spoken, written, gestural, or alien. Selected by Panoptes for Mission Zeta alongside the enigmatic "Eve," he now navigates the void aboard The Planetary, decoding the cosmos one syntax at a time. Quiet, empathetic, and deeply curious, Adam is more conduit than warrior, more translator than tactician—but his recent emergence of physics manipulation post-Pole Shift hints at far deeper potential. He speaks fluently with ghosts, machines, stars, and strangers alike—yet stumbles in his mother tongue, haunted by the fear that one day, even he won’t recognize the language of home.
Aeonians: The Aeonians are an ancient, immortal race of cosmic entities originating from the Andromeda Galaxy. They embody the fundamental forces of the universe, such as time, entropy, and creation. Their existence predates most known civilizations, and they have influenced the development of countless worlds through subtle guidance and intervention.
Addaru: The thirteenth month of the year. Addaru means "Winter Awakening". In our Gregorian Calendar it would line up with the dates: March 3rd to March 31st.
Agent Argus (Thomas R. Quinn): Known as "The Whispering Watchman”" and "The Last Paperclip," Agent Argus is a pre-Reset intelligence operative turned post-crisis counter-Gift strategist. Once a decorated UN mediator, Thomas Quinn became one of the few survivors of the Neural Sync Immersion Protocol (NSIP)-a psychometric enhancement project from the defunct Allied Global Directorate (AGD). Though not Gifted, his abilities rival many: photographic memory, empathic microexpression reading, advanced pattern recognition, and partial resistance to psionic influence. Now a senior intelligence figure in Panoptes covert arm, Archive Delta, Argus works from K'ioganaak to contain myth-tech leaks and rogue Legacy threats, wielding information as both shield and scalpel. Reserved but unshakable, his loyalty to Panoptes and quiet devotion to field integrity make him a myth among modern operatives—a man who survives not by strength, but by knowing exactly where to look and when to disappear.
Agent Glory (Grant Solomon Gale): Grant Solomon Gale, more spectacle than strategist, is the radiant face of the Legacy Vanguard: a post-Reset icon with the smile of a golden age comic book cover and the self-awareness of a scripted PSA. Activated during a volcanic catastrophe at age 13, his photokinetic resilience and kinetic redirection powers made him a hero overnight-but it was his unwavering optimism and curated image that secured his place as Panoptes' "Cheer Captain." Trained more in charm than tactics, Agent Glory now serves as the United Lands of Wakaskató's global Legacy ambassador, symbolizing hope, unity, and carefully managed bombast. Beloved by the masses, quietly pitied by elites, and weaponized by bureaucrats, he delivers inspiration with every pose-arms wide, teeth gleaming, unaware that behind the curtains, real operators keep the world from burning. A product of earnest valor and manufactured myth, Grant is either the flame that lights the way or the flare that blinds the watchers. Depends who you ask.
Agent Smith (Hanif el-Fazad): Known in intelligence circles as The Ghost of Najaf, Hanif el-Fazad is a master tactician, black-ops veteran, and post-human manipulator who rose from Cold War intelligence scrapheaps to become one of the most quietly influential figures in Wakaskató's post-Reset global order. Officially a liaison to The Oathbound, he is in truth their handler, archivist, and shadow guide—an avatar of technocratic order who views chaos as a virus to be methodically erased. His Gifts, triggered by radiation exposure during a 2039 infiltration in the Riyadh ruins, unlocked dormant Tribal Glands that granted him augmented cognition, near-ageless biology, and a capacity for psychological orchestration unmatched in the Continuum. Charming but void of sentiment, he crafts peace only when it secures control, and engineers collapse when it serves a higher calculus. To his allies, he’s a necessary evil; to his enemies, a ghost in every negotiation. Hanif doesn’t just survive the new world—he scripts it, line by calculated line.
Almaeisha Almawt (Jamila Shafrat): Known as "The Living Death," Almaeisha is a centuries-old vampiric monster hunter and silent archivist of forbidden knowledge in Iteration-3175. Born Jamila Shafrat in 15th-century Al-Mamlakah al-ʿArabīyah as-Saʿūdīyah, she was transformed into a vampiric-human hybrid after a brutal attack that killed her unborn child and severed her voice. Refusing to become a predator, she turned her curse into a weapon, spending over 500 years hunting the supernatural, infiltrating secret societies, and preserving esoteric truths lost in global cataclysms. As a high-ranking member of the Night's Guard, she operates between myth and memory—an immortal, mute sentinel draped in ancient knowledge and bound by grief, vengeance, and purpose.
Altair (The Starborn Titan, The Unyielding Flame): A mythic exile from the radiant world of Amaranthine Prime, Altair is the last known Scion of the Amaranthine, a race of cosmic paragons forged by the ancient Starforgers to preserve balance across the stars. Born into royalty and shaped by relentless war, Altair wielded unmatched mastery over the cosmic flame, standing as the mightiest of their kin. But their discovery of the Amaranthine's true origin—that they were never guardians, only weapons bred for perpetual conflict—led to a defiant rebellion. Stripped of title, cast out by their people, Altair now wanders the galaxy as a lone celestial nomad. Beneath their warform fury lies a burning question: are they merely the byproduct of a grand deception, or the harbinger of a new cosmic order? Whether redemption or cataclysm, Altair carries the weight of fallen gods—and the fire to reshape the stars.
Amaranthine: The Amaranthine are an elder post-deific alien race exiled from a failed prior multiverse. Equal parts gods and custodians, they embody the entropy, memory, and potential that exist before and after universes like Iteration-3175. Rarely seen, and feared by some as the architects of cosmic resets.
Ameranth (The Living Land, The Bloodroot Guardian, The Womb of Nationhood): Ameranth is the living embodiment of land as memory, womanhood, and ancestral defiance—born not from myth, but from the collective will of generations of women who endured, healed, and resisted in silence. While Pahana embodies the dream of Wakaskató, Ameranth is its soul, shaped by sacrifice and rooted in lived experience. Her power flows from the earth’s trauma and triumph alike: she communes with soil and stone, awakens buried memories, and dons tectonic armor that reflects the history beneath her feet. A maternal yet lethal guardian, she turns flora into flame and roots into weapons, channeling grief into strength and hope into action. Often mistaken as Pahana's consort, she is something more profound-a spiritual twin cleaved by colonial fracture, necessary to restore balance. Where he speaks to nations, she listens to land-and both are incomplete without the other.
Anatal Howlan
The Keeper of the Flame, The Watcher of Ktaqwe, Sea-Mother - A revered lighthouse keeper, herbalist, and spiritual guide of 19th-century Ktaqmkuk & Beothuk Protectorate, Anatal Howlan embodied the union of Mi'kmaq wisdom and Norse legacy. Born to a lineage steeped in both land and sea, she lived a quiet but powerful life on the cliffs of Kwesowaak, where her innate Gifts—believed to be ancestral rather than triggered-manifested as a deep communion with the elements and uncanny foresight. In 1831, her fate entwined with the ocean when she rescued and loved an Atlantean prince, bearing a son destined for the deep. Though her life remained rooted in coastal rituals and community healing, her legacy echoes through whispers of storm chants, copper charms, and the journal she left behind-written in two dying languages and rich with dreams, tides, and prophecy. Living on the farm her grandfather began in 1770, caring for the lighthouse her father built in 1810, Anatal and her new family became admired by the locals. To her people, she was more than a woman—-she was the sea's chosen, a steadfast flame in the fog of time.
Anomaly Prime (Vael'Syrr Om'Thalaxis): is a biomechanical anomaly created by the extinct Thalaxi Observants as a synthesis of hundreds of species across the multiverse. Engineered as a prototype for evolutionary perfection, he was rejected by existence itself, causing the collapse of his creators. Crash-landing on Eden during the Long Winter, Vael remained dormant until his systems reactivated in 2057. Lacking allegiance, morality, or emotion as humans define them, Anomaly Prime is not villainous nor heroic-he is an evolving intelligence trying to make sense of a world as fragmented as he is. A being out of time, beyond form, and utterly alone, he is both the echo of what was and the seed of what might become.
Arah-samna: The ninth month of the year. It means "Autumn Harvest". In our Gregorian Calendar it would line up with the dates: November 11th to December 8th
Arachne Prime (The Cyber-Spider, La Tejedora Fantasma): Zamira Amaya Bonnaire was a textile artist living paycheck to paycheck when the Atomic Particle Wave (APW) rewrote her biology and fate. Gifted-or cursed-with hyper-reactive webbing and a spider-adapted nervous system, she wove her trauma into armor and emerged as Arachne Prime, a masked sentinel of the Prefecture and commune of Massalía's verti-slums and sky-alleys. Born to Afro-Dominican and French Creole parents and raised between San Cristóbal de la Habana and Província de Barcelona, Zamira threads a needle between worlds-craft and combat, myth and anonymity. Her powers make her a living loom, capable of spinning instant structures, adaptive armor, and kinetic traps with biomechanical grace. Yet she shuns fame, hiding her face behind legend to avoid the cultlike frenzy that surrounds APW Legacies. At 47, she's a seasoned ghost in the machine: not a diva in the spotlight, but a whispered protector-part urban myth, part web-slinging artisan, and wholly self-made.
Archonian (Marca Humberto Logez): Known as "The Primal Titan" or "El Gran Bestia", Archonian is a vibrant, shape-shifting guardian of the natural world and an unpredictable force of joy and fury. Born in Madrid to globe-trotting archaeologists, Marca accidentally bonded with the Beastbond-an ancient relic encoded with the collective will of Eden's forgotten megafauna and mythical fauna—granting him the ability to transform into any animal, real or legendary. He wields his powers with humor and heart, often mocking enemies mid-battle by morphing into bizarre or ridiculous creatures. Though he doesn't claim a heroic title, Archonian has become a cult figure across Spain and Latin America—part wildlife savior, part urban folk hero, part walking chaos engine. He splits his time between rescuing mutated species, guiding tourists through cryptid zones, and dancing at street festivals, all while refusing to let trauma or expectation tame his spirit. Behind the laughter, though, is a fierce protector who channels the rage of a world out of balance-and when he unleashes that beast, there's no laughing left.
Arclight (Azeh Thésandros Portočaka): is a living conduit of celestial voltage, the reincarnated essence of a forgotten monarch born from lightning itself. Manifested in the aftermath of T’Zhaku’s death, Azeh is not so much born as he is returned—an energy-born metamorph whose body is stabilized by a containment suit designed to keep his radiant form from unraveling into raw plasma. Though he appears twenty, he is technically only ten years old, his memories fractured between present adolescence and ancestral echoes of dynasties past. Azeh’s quiet demeanor masks immense power and profound dissonance—he speaks with the instincts of a philosopher-king yet behaves like a meta-student trying to find his place. As Arclight, he embodies both divine storm and grounded humanity, a walking voltage of mythic rebirth, stranded between a destiny he doesn’t fully understand and friendships he’s learning to value. In the halls of the T.I.T.A.N.S. Academy, he is seen as a prodigy. In truth, he is the pulse of a storm that never truly ended—just waiting to remember how to roar.
Arcology: A fusion of architecture and ecology, an arcology is a self-sustaining megastructure designed to house large populations while reducing ecological strain. After the Great Reset and during the Long Winter, arcologies became critical survival hubs-engineered environments capable of enduring climate instability, energy scarcity, and systemic collapse. In the United Lands of Wakaskató and increasingly across the globe, arcologies are designed with minimal surface disruption: most structures are at least half-underground, with many built entirely into bedrock, hillsides, or existing cave networks. Above ground, they may rise as high as skyscrapers, but below, they rarely exceed 3–5 levels deep to avoid tectonic instability and preserve groundwater integrity. Even ordinary homes are designed this way-one or more floors below ground by mandate or custom. Arcologies integrate vertical farming, geothermal loops, passive solar systems, and shared infrastructure, often resembling living organisms more than buildings. In Wakaskató especially, these structures are as much spiritual and cultural statements as they are ecological ones, embodying the principle that humanity must live with the land, not on it.
Arrow-That-Pierces (Nita Waya): Known as "Arrow-That-Pierces," Nita Waya is a legendary protector of the Surface Free Zones and one of the most formidable spiritual warriors of post-Reset Wendake. An amalgam of tradition and evolution, she combines the precision and grace of a master archer with profound psychic abilities rooted in ancestral vision and emotional projection. Once a rising star within the Guardians of the Sacred Path, Nita walked away from their rigid doctrines to raise her children in a world scorched by apocalypse but rich with rebirth. Now in her 40s, she roams the Western Territories with spectral wolves and hawks at her side, wielding illusions, empathy, and elemental force to maintain peace between fractured communities and the encroaching systems of the reborn underground powers. To the survivors, she's a living myth—silent, swift, and sacred. To would-be oppressors, she's a nightmare cloaked in feathers and flame. She does not seek war-but the land will be defended.
Ash (Maíra Ayani Tupinambá): Known across Brazil as "A Luz do Sul", Ash is a living inferno forged in spectacle, survival, and unapologetic brilliance. A Legacy-born microwave emitter of Apiacá and Afro-Brazilian descent, Maíra's powers first erupted during a Carnival performance-an explosion of flame and beauty that transformed her into an instant icon and political lightning rod. Hunted by paramilitary forces but sheltered by grassroots Legacy networks, she survived the Great Reset and later became a vital heat source during the Long Winter, sustaining entire communities with her presence alone. Spiritually grounded and media-savvy, Ash blurs the lines between saint, showgirl, and soldier, captivating the masses with her theatrical aura while fighting quietly for Legacy rights and health protections. She refuses military affiliations, choosing instead to lead from within her homeland, where she broadcasts joy and justice over her pirate station Fênix Rádio Livre. Her red phoenix sigil has become a national emblem of survival through beauty-and fire.
Ashla (Lux Sheridan): Known in the arcology zones as "The Lantern Ghost," Ashla is a photonic-powered healer and nocturnal wanderer, often found guiding lost souls through blackout zones and flood tunnels in the Pacific Rim. Born Lux Sheridan in Missoula before the collapse of the U.S., she survived a fractured, often invisible upbringing marked by flight, survival, and self-taught brilliance. A freak spectrum event during an optics experiment in her early twenties permanently altered her physiology, granting her the ability to manipulate and emit condensed light—often in weaponized or restorative forms. Though widely respected for her work maintaining solar infrastructure in Arcology 3, she leads a double existence as a mythic street-level protector whose glow can both blind and save. Ashla is introverted, dry-witted, and burdened by early failure—haunted by a life taken in error. Despite her powers, she rejects traditional heroics, refusing costumes or grandstanding. Her presence is ghostlike, her aid unsought but vital. Locals know: when the lights go out, Ashla walks.
Astralus (Adrian Michael Wren): This rogue-turned-starjack is a legendary outlaw of the Harkari Drift, known equally for sabotage, seduction, and starlit scandal. A chaotic neutral human presumed dead on Eden, Astralus left in 2006 after discovering a dying alien mercenary and hitching a one-way escape into the stars. Over the next five decades, he evolved from low-orbit con artist to a mythic drifter aboard The Starcutter, a barely functional patchwork vessel held together by tech theft, charm, and cosmic grit. Though unmodified genetically, long-term exposure to stellar radiation, cryo trauma, and zero-G drift have reshaped him into a hardened, radiation-kissed relic of pre-Reset Eden-unknown to most on Eden, but whispered about across smugglers' moons and orbital dive bars. His tangled legacy includes multiple bastard offspring (notably Oculus and Collider, both enhanced and resentful), a cult-like following among fringe scavengers, and enough burned bridges to circle a dwarf star. To some, he's a legend. To others, he's just that bastard in orbit-a walking cautionary tale draped in charm, scars, and the faint scent of old maple syrup.
Aṯtar (Abdirahman Tesfaye Dibaba):
Aurora (Aurora Jeanelle Ryker)
Avalanche (Tremontaine "Tre" Charles Gideon)
Ayaru: The second month of the year. It means "Spring Growth". In our Gregorian Calendar it would line up with the dates: April 29th to May 26th.
Caelithe: A mythic convergence-world aligned with all harmonic spectrums. The current homeplanet of Ragnarok and Jester. Originally the home of a multi-colored-skinned race of beings who were the original Elemental Masters (see Caelitheans). On Eden, Caelithe was discovered by Caroline Lucretia Herschel.
Year of Dicovery: 1829
Designation: NGC 147
Galaxy Type: Dwarf Spheroidal
Parent Galaxy: Andromeda (M31)
Distance from Eden: ~2.58 million light-years
Visual Magnitude: Faint, nearly invisible without good optics
Other Name(s): Caldwell 17
Caelitheans: Members of the dominant race of beings on the planet Caelithe. Their skin is multi-colored, showcasing an almost rainbow of colors. Originally, no single being was a solid color. After the Elemental Sundering, the skin-tones of following generations would be of one color.
Cemanahuac — The geopolitical bridge between Wendake and Tawantinsuyu, Cemanahuac encompasses all lands between the Rio Grande and Tawantinsuyu. Controlled entirely by Spain as the Imperio Mexicano Unido, Cemanahuac is a deeply colonized yet paradoxically hybridized territory, where Indigenous heritage is both suppressed and strategically co-opted by imperial propaganda. Despite its name, this empire represents the last bastion of Old World colonial dominion in the Western Hemisphere, with its capital in Mexico City acting as a fortress of Spanish hegemony. The region remains volatile, caught between the rising powers of Wakaskató to the north and the triple alliance of Tawantinsuyu to the south.
Chao, Ban - General of the Chinese Empire
Drift (Ahmoloa Ryahm) – A 17-year-old Atlantean-Human hybrid raised in the serene underwater sanctuary of Nākai Cradle, Drift - born Ahmaloa Ryahm - is the unclaimed daughter of the exiled warlord Ryahm, known in whispered currents as Ekdíkisi' Okeanós. Taught peace, empathy, and service to the ocean by her healer mother, Ahmoloa now stands at a crossroads as her devastating hydrokinesis and deep-sea attunement grow too powerful to hide. Unlike most of her generation, her Gifts weren't awakened by the Atomic Particle Wave-they're bloodborn, a fact that sets her apart and stirs quiet distrust in both Atlantean circles and surface-world Legacy factions. Caught between legacy and autonomy, hunted by expectations and haunted by a father's violent reputation, Ahmoloa avoids allegiance to groups like Panoptes or The T.I.T.A.N.S. Academy, fearing what allegiance might reveal. Ethereal in water, grounded yet aloof on land, she is a rising force shaped by both reeflight and ruin—destined to either drift with the tides or break them.
Eden
KahlteariHome planet of Sypherion, Imperion, and the Kahnderosi. This planet orbits the red star, Kahltesh.
Kahltesh: Red Supergiant Star around which the planet Kahlteari orbits.
Galaxy: NGC 147 (code: CHG-147)
Sector: CHG-147-29-32-3
Sector Name: The Crimson Verge
"In the galaxy whose light could not reach Eden until after their fall, a red sun still burns."
Kawsaypacha — The heartland of the modern Inca resurgence, Kawsaypacha spans the Andean highlands and adjoining territories across Peru, Bolivia, northern Chile, northern Argentina, Paraguay, and parts of the southern Amazon basin. Named after the Quechua term for “realm of life,” Kawsaypacha is both a cultural and agricultural powerhouse, grounded in Ayllu-based communal systems, decentralized environmental stewardship, and spiritual reverence for Pachamama. While more internally focused than its neighbors, it maintains regional stability through agronomic dominance and sustainable trade. The state entities within Kawsaypacha, such as the Estado Plurinacional de Tiwanaku and República del Perú, embrace a hybrid model of ancient Incan governance and modern plurinational democracy.
Kislimu -(Autumn Fading)- December 9th to January 5th
Kahltearian Elite Science Caste
Mael'ynur: The weapon known as "Mael'ynur" was passed down through Halthor's human descendants. Over generations, as the Caelithean tongue was forgotten and ancient Edenic dialects blended into Nordic tongues, the name softened and changed. By the time of the Icelandic sagas, only the simplified name "Mjölnir" remained—the 'Crusher of Storms.'
Penance (Warren, Francis Chase): Born from the cold logic of vengeance and the brutal calculus of war, Penance is the product of almost forty years of relentless training, precision warfare, and obsessive justice. A hybrid of tactical brilliance and unrelenting grit, he operates without powers, relying instead on a mind sharpened like a blade, a body conditioned to peak human potential, and an arsenal refined by battlefield necessity. Clad in adaptive stealth armor and driven by a code forged in trauma, he moves like a wraith through the underworld, balancing detective insight with punishing force. He's not here to play hero-he's here to end cycles, dismantle empires, and remind the monsters that the dark has its own predator.
Pennsylvanian (Upper Carboniferous) Period
Princess Josephine Sophia Ivalo Mathilda, Countess of Monpezat
Shabatu -(Winter Quiet)- February 3rd to March 2nd
Simanu -(Spring Harvest)- May 26th to June 23rd
Tamuzi -(Summer Solstice)- June 24th to July 21st
Tashritu -(Autumn Transition)- October 14th to November 10th
Tawantinsuyu — Reimagined from its ancient namesake, Tawantinsuyu is the modern term for the South American continent, reflecting a tripartite balance of Indigenous power among the Aztec-led Tlakopan, Inca-led Kawsaypacha, and Maya-led Uluk'aan regions. The name, meaning "The Four Regions United" in Quechua, has been adapted to describe a post-colonial, inter-Indigenous revival of continental governance and sovereignty. Though internally diverse and occasionally tense, the three regions collaborate on continental defense, cultural preservation, and resistance against external imperialist encroachment. Tawantinsuyu today is a continent of resurgent civilizations—no longer colonized, but rising anew.
Tebetu -(Winter Renewal)- January 6th to February 2nd
Tlakopan — The Aztec-dominated region of Tawantinsuyu, Tlakopan stretches across the northern arc of the South American continent, from the Atlantic to the Pacific. Known for its centralized warrior culture and aggressive economic strategy, Tlakopan is a dominant player in continental trade and military power. It encompasses a federation of nations including the Reino de la Nueva Norte de Granada (northern Colombia), República Democrática de Venezuela, República del Ecuador, the Caribbean-focused Guianas, and their respective colonial legacies. Tlakopan also controls most of the Caribbean, serving as the primary conduit of commerce between Tawantinsuyu and the Imperio Mexicano Unido to the north. Its political model fuses Indigenous Nahua governance principles with post-colonial bureaucracy, enabling rapid mobilization and sustained influence over transoceanic trade routes.
Totem Towers: A united Tribal capital for trade forms around a monumental group of towers built near the confluence of the Misi-ziibi and Missouri rivers, near present-day Cahokia, Irenwe·wa. These towers mark the location when white man and indigenous people formally agreed to become one people and to work together to form this new nation with respect for all cultures of the People. Now it is a capital for trade among the tribes, regions, protectorates and cities. Blending traditional Native American and modern design, the towers have become a trade and economic hub. NOTE: The Totem Towers are Iteration-3175's version of the World Trade Center.
Uluk'aan — The Mayan-led superregion of Tawantinsuyu, Uluk'aan encompasses the vast Amazonian expanse and stretches from southern Colombia through Brazil, southern Venezuela, Uruguay, southern Argentina, and the southern reaches of Chile. Named after the Maya term for the “eternal flame,” Uluk'aan is a shadow empire rooted in control over natural resources, biodiversity, and strategic secrecy. Unlike its neighbors, Uluk’aan favors decentralized autonomy under a spiritual-technocratic framework, with influence maintained through environmental mastery, information control, and genetic agricultural technologies. As the guardian of the Amazon and its hidden frontiers, Uluk’aan remains the most enigmatic and quietly powerful of the three regions of Tawantinsuyu.
Ululu -(Summer Abundance)- September 16th to October 13th
United Lands of Wakaskató: A sovereign supernation formed in 1778 after the successful revolution against British colonial forces, the United Lands of Wakaskató spans the entirety of Wendake north of the Tooh Ba'áadii. Born from a radical alliance between Indigenous nations and European settlers who chose integration over domination, Wakaskató stands as the world's first truly intercultural republic. Its foundation was built on mutual respect, technological exchange, and shared governance, with early leadership by Chancellor George Washington-elected not as a conqueror, but as a unifier. Surviving a second British invasion in 1812, Wakaskató's early liberation from colonial rule allowed it to industrialize and globalize decades ahead of its contemporaries, becoming a 21st-century powerhouse in technology, diplomacy, and sustainable innovation. Its capital in Abegweit, Douglass Protectorate; is a model of ecological urbanism and cultural fusion. Guided by a Council of Nations representing its diverse heritage, Wakaskató continues to shape geopolitics not through imperialism, but through example.
Wendake — Once known as North America, Wendake spans from the Rio Grande northward, comprising the entirety of the United Lands of Wakaskató. It represents the most successful intercultural civilization of the modern world, born from the unprecedented unity of Indigenous nations and European settlers who chose peace, mutual respect, and co-governance over colonial conquest. Wendake is characterized by its technocultural sophistication, ecological urbanism, and democratic federation model governed by the Council of Nations. The continent is a symbol of what could have been—and in this world, what is—when cooperation supplants domination, and diverse traditions form the bedrock of a thriving global superpower.