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Glossary: M





A full Glossary of characters, locations, events and more; in alphabetical order.



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Machu Picchu



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Madrid



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Mael'ynur

Niðarite Hammer of Halthor Noru - (Also known in later human legend as "Mjölnir")

Classification: Hybrid artifact (Alien–Terrestrial Forge Construct)

Composition: Niðarite alloy fused with Noru-grade exosuit plating

Forged: c. 7,000 BCE (approx. radiometric estimate, ±300 yrs)

Origin Site: Northern Scandinavia (near modern-day Trøndelag, Norway)

After the crash of his vessel on proto-Nordic Eden, Prince Halthor of House Noru found himself stranded with only fragments of his ship and his combat armor intact.

Knowing repair was impossible without conductive patching material, he mined local Niðarite, a rare meteoric tungsten-iron ore capable of channeling immense electromagnetic charge.

Using parts of his own armor to seal his ship, he was left with only his helmet, belt, and sword pommel - three relics carrying both his biological signature and temporal energy imprint.

In an improvised forge lit by his ship's thrusters, Halthor melted the remnants together with refined Niðarite.

He shaped the molten mass after the war-hammer used by local tribes, an homage to the people who had sheltered him.

Through Time-Elemental infusion, he imparted longevity and resonance, effectively binding a portion of his own life-force into the alloy.

While the weapon cooled, he engraved it with Runes of Noru, a gene-key cipher ensuring only his bloodline - those capable of enduring its frequency - could wield it.

As emotion overtook him, the act became more than craftsmanship; it was a rite of farewell.

Lightning struck the newly forged weapon as he raised it skyward, fusing the alien runes with Eden's electrical signature.

The hammer cooled, inert yet humming faintly at the edge of audibility - an object bridging two worlds.

Halthor gifted the weapon to his eldest grandchild, entrusting him with the defense of their adopted people.

Having fulfilled his exile's purpose, the prince returned to the stars aboard his spatial sled, whose dual plasma engines - Tanngrisnir and Tanngnjóstr - would inspire the legends of goats pulling Thor's chariot.

The hammer remained, its story diluted into myth, its truth buried beneath millennia of reverence and war.

Modern status:

Fragments of Niðarite consistent with Noru metallurgy have been recovered from glacial strata in northern Norway.

Spectral analysis confirms isotopic ratios unattainable through terrestrial forges, supporting theories that the Hammer of Halthor - or its descendants - survive as trans-dimensional relics, dormant until reactivated by compatible genetic resonance.



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Magnus der Dämonenkopf

Sir Ludwig von Erlichshausen - The Last of the original Knights Templar.



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Majestrix of the Shi'tha'nar'ian's

Hya'tah'oln'era'lil'ath'isc'als'ner'ash'ay, the 2nd Generation of the 10th Dynasty



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Maká Nagi



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Mālik



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Mamont-khranitel'

Pyotr Sergeyevich Antonov - the Taiga’s appointed Avatar, an anthropomorphic mammoth guardian born of human and ancient spirit in the Reset’s aftermath.

Towering and furred, he patrols Siberian ranges and river valleys to protect communities from exploitative extraction and armed coercion.

Equal parts myth and civic defender, he’s known for leveling heavy logging machinery, rescuing trapped families in blizzards, and carving wooden talismans that local children keep.

Unwilling to abandon human settlements, he defends both people and the fragile post-Reset ecology.



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Manārkh

Ardeshir Salim Mahmoudi - A threshold guardian of spatial rifts in Eden’s post-Reset reality, Manārkh operates from the ruins of Troy.

He was bonded to a proto-historic entropy staff after disturbing a tomb in Persepolis.

Unlike other powered individuals, his abilities are neither cosmic nor divine, but bound to the maintenance of universal stability.

His entropy field can slow decay, rewind time in localized zones, or collapse invading dimensions.

Stateless, celibate, and mystically burdened, Manārkh is a tragic figure of power as preservation rather than domination.



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Manipulator

Ring of Power - A Matter-Rearranger Ring that allows the wearer to manipulate the atomic and molecular structures of matter.

However, it cannot transmute elements or affect objects encased in force or energy fields.

It can rearrange costume and/or alter appearance.

It can allow the wearer to transform the surrounding air into a Toxic gas.

It can allow the wearer to solidify the air around opponents, encasing them in blocks of cement-like material.



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The Many

The Many is a Solarian meta-mutant defined by extreme cognitive fragmentation coupled with adaptive power manifestation. Each personality within the host mind operates semi-independently and may control unique abilities ranging from telepathy to reality alteration. Unlike typical dissociative conditions, these identities possess functional agency and can influence both mental and physical states.

The entity emerged from early-life neurological trauma, later amplified by environmental catastrophe and possible experimental exposure. The result is a continuously evolving internal ecosystem rather than a stable psyche.

Classified as a high-risk anomaly, The Many is notable for unpredictability over raw power. While individually powerful, their lack of cohesion creates both vulnerability and danger, as abilities may activate without intent or conflict with one another. Containment is considered impractical; interaction is discouraged.



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Maris Tempesta



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Master Milliner



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Mausoleum at Halicarnassus



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MDCCIII

Anastaëlle du Morval



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Medical Field Gear

With the LSA-9 there is NO risk of punching through a hull, a submarine dome, or a life support system.

Functions underwater, underground, in vacuum, and inside crowded environments.

Compact enough for pilots, medics, officers.

    Physical Description:
    • A sleek polymer-alloy frame with embedded micro-reactor pulse emitter.
    • No barrel — just an emitter aperture ring with soft blue glow.
    • Rear dial for quickly switching modes.
    • Ergonomic, ambidextrous, rugged.
    Tech Base:
    • Shoots low-energy “vectron pulses”:
      • safe
      • non-explosive
      • non-incendiary
      • controlled lethality
    Modes:
    • Stun (law enforcement / rescue)
    • Disable (break ribs, crack armor)
    • Pierce (low-profile, low-penetration kinetic beam)
    Universal Because:
    • Zero recoil
    • Zero heat
    • Zero hazard




Melltithio



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Melte



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Mental



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Mentallo

Ring of Power - a Mento-Intensifier Ring that magnifies the wearer's psionic energies, allowing them to mentally manipulate the thoughts and actions of others.

It allows the wearer to psionically generate illusions within the minds of others.

These illusions are very realistic and can affect all the senses (vision, hearing, taste, touch and smell).

It allows the wearer to psionically manipulate the minds of others, temporarily paralyzing them.



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Mercy

Mercy is an advanced android scientist originating from the 40th century, known for her specialization in mercury-based chemical bonding and synthetic-organic integration. Once human, her consciousness was preserved within an engineered android body as part of the Ultrasmith program, allowing her to continue her research beyond biological constraints.

Following temporal displacement, Mercy’s structure underwent further enhancements, granting her extreme durability, environmental regulation capabilities, and unique chemical-based adaptations. Among these is her ability to emit phosphorescent gas that reveals ultraviolet patterns and her capacity to manipulate reflective surfaces for defensive energy redirection.

In the modern era, Mercy plays a critical role in addressing the cyber-virus, a complex threat that bridges biological and technological systems. Her work combines advanced chemistry with cybernetic integration, making her one of the few individuals capable of understanding and counteracting the phenomenon. She represents the intersection of scientific precision, ethical responsibility, and long-term resilience.



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Merlyn Prime (Cosmic Being)

Designation: The Architect, The Living Cosmos, The Universe Remembered - Merlyn Prime is the living incarnation of the universe itself, existing in human form by choiece rather than limitation. Born as an ordinary man, a white-Indigenous member of Generation X, he lived a full mortal life defined by humor, blunt honesty, compassion, and personal loss. His humanity was not an illusion but a deliberate state of amnesia, allowing the cosmos to experience existence from within rather than above. His true nature reawakened upon drining from the Holy Grail, an event that did not transform him, but restored his memory: he had always been the universe, wearing the identity of a man.

In appearance, Merlyn Prime retains a largely human form - tall, broad-shouldered, often barefoot, with long white hair and calm blue eyes. However, subtle manifestations reveal his true nature: a presence that distorts space, a voice carrying unnatural depth, and, at times, glimpses of cosmic phenomena whithin his body. His demeanor remains approachable and grounded; he laughs easily, embraces freely, and interacts with others as an equal rather than a superior force.

Functionally, Merlyn Prime represents the totality of existence made self-aware. He is not a ruler or distant deity, but an active participant in reality, embodying a doctrine of restraint, empathy, and balance. Despite possessing the capacity to reshape creation, he consistenly chooses minimal interference, prioritizing interpersonal connection and lived experiencee over cosmic authority. Within the broader framework of Eden and the Omniverse, he stands as a central paradox: infinite in scope, yet intentionally and persistently human.



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Meta-Containment Unit



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Meta-Intercontinental: eXperimental (M-I:X)



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Meta-Mutant Liaison



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Meta-Mutant Meta-Mutant Monitoring / Orbital Satellites



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Meta-Mutant Suppression Drone Swarm



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Meta-Mutant Suppression Training Uniform



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Meta-Mutant Tactical Division (MMTD)

Given the emergence of meta-mutants, this division would focus on utilizing meta-mutant abilities for both defensive and offensive operations.

Oversees meta-mutant operatives, manages extraterrestrial threats, and operates in deep-space conflicts.



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Meta-Mutants

The wave of dark matter, called the Atomic Particle Wave, caused an alteration in a certain group of people around the world.

This alteration affected those with an extra gland within their brain.

This gland, when activated, altered the person on a genetic level, gifting them with abilities unlike any seen, for centuries, among normal humans.

Some effects are drastic, others are minimized.

The gland is not an evolutionary trait or an abnormality.

The gland is a hereditary trait passed down from the Twelve Tribes of Israel.

The story of the gland goes back to the story of Jacob, who would one day be called Israel.

Legend is that when Jacob tricked his father into granting him his brothers (Esau) birthright, this was that birthright.

It is believed that the Blessing and Birthright was an actual spiritual/physical/scientific/magical rite that could literally alter a person.

According to ancient texts this birthright that Jacob stole was the blessing and responsibility of this extra gland that, with the right event, could gift him or his descendants, with tremendous abilities.

Based on the actions that the descendants of Israel performed it is believed that some of them actually had activated glands.

Now, due to interbreeding, the gland has become more widespread but not as easily activated.

That is, until the Atomic Particle Wave swept through everyone and everything on Eden.

Those whose glands have been activated are called Meta-Mutants.



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Meta-Psych Behavioral Analysis Unit (MPBAU)



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Meta-Resistant Suits



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Meta-Signal Blackout Emitters



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Meta-Signal Taggers



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Metropolitan Nation of Sahul



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Miànshā



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Michael of the Archangels



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Micron



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Midas Curse



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Mindbender

Idris Samir March - A rogue psychic and mental manipulator who gained his abilities during the Atomic Particle Wave of 6183.

An unaligned Legacy with powerful telepathic and neurochemical control capabilities, he chooses to live in obscurity beneath New York City, occupying a decommissioned metro tunnel by the quiet consent of a former civil engineer.

Though he avoids conflict, his mind is a fortress - and anyone attempting to invade it rarely survives intact.

Reclusive, asexual, and philosophically detached from morality, Mindbender represents the rare breed of gifted individual who neither seeks power nor submits to it.



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Milky Way Galaxy



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Mirage

Dr. Elira Cathryn Merrow - a post-Venus atmospheric survivor and dual-inherited hybrid of Homo Magi and Legacy Meta-Mutant descent.

An internationally celebrated cosmonaut-turned-engineer, she became the first human to safely enter and exit the lower atmosphere of Venus.

Post-Reset, she harnessed her evolving gifts to lead infrastructure rebuilding across Eden.

A founding member of The Foundation, she is known for her transparency, literal and ethical, and her innovative use of invisible force-field architecture.



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Mishkumi

Capital of the Innuwa Region



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Meta-Intercontinental: X (M-I:X)



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Modular Reinforcement Armor Harness
    Domain:
    • Physical trauma
    • mission-specific threats
    Authority:
    • Impact → Structure
    Personality:
    • Deliberate
    • configurable
    • sacrificial
    What it is
    • The harness is purely mechanical protection and interface.
    • It doesn’t care how you feel. It cares what hits you.
    What it does
    • Carries armor plates and mission modules
    • Distributes force away from organs
    • Fire, pressure, chemical, vacuum tolerance
    • Mounting hardpoints for tools, tanks, seals, shields
    • Structural reinforcement for hostile environments
    What it does NOT do
    • No physiology
    • No monitoring
    • No injections
    • No stress management
    • No stealth logic

If the harness fails, you’re injured, not chemically unstable.

    Analogy:
    • The Harness is the exoskeleton without motors.




Momma Cord



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Moonlite

Devon Keiji Halberd - A SWAT officer turned vigilante operating in Osaka.

His dual existence stems from a post-Reset trauma that split his personality, enabling him to act as both a lawful peacekeeper and shadowy enforcer.

His powers over light, activated years after the global catastrophe, allow him to manipulate visibility, bend photons into defensive and offensive forms, and phase through certain visual detection systems.

By day he serves justice within the system; by night, he works outside it.

He represents the fractured light of a world still trying to heal.



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Moray Clan Guard Uniform



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Morgan Verastrix

Morgaine ferch Igraine - Is one of the oldest living Homo Magi. Known to myth as the Enchantress of Avalon, she is a walking relic of the First Age who continues to shape the post-Reset world from behind curtains of illusion and memory.

Equal parts icon and pariah, she is a bitter enemy of Merlyn Prime, a fierce advocate for magical autonomy, and one of the few still fluent in the original language of creation.



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Morrigu

Morrigu is a post-Reset Valkyrie—engineered, honed, and blood-tested in the northern icefalls of Eden.

Standing as both myth and woman, she became a living weapon during the Great Collapse and now functions as a survivalist guardian, escorting the wounded, burying the lost, and defending the living.

Her code is action.

Her loyalty is earned.

Her name is spoken in the cold with reverence - and dread.



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Moundspire

Capital of the Cahokia Region



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Mr. Excelsior



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The Mummy



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Muraña



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