Mental - Art by JoJo Animation
Name & Art by JoJo Animation
Mental

History | Powers | Abilities | Paraphernalia
Weapons | Weaknesses | Trivia


History

Written by:

REDACTED

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Powers

Mental is a meta-mutant and possesses a number of powers. The effectiveness of their powers differs on which personality is in control. "Innocent Werner" typically has no access to their powers. Mental has complete access to their meta-mutant abilities to varying degrees. Although "Innocent Werner" cannot access their powers, Mental has occasionally expressed their powers through "Innocent Werner" while "Innocent Werner" was in control, and without "Innocent Werner" realizing it.

Flight

Pyrokinesis: Mental has the power to ignite, extinguish, and control/manipulate fire.

Telekinesis: Mental can levitate small objects over short distances (such as weapons of under 10 pounds; knives, razors, etc.), making a knife spin in place or retrieving their weapons if they are dropped. Mental often gathered and assembled small metal objects into improvised battle-armor.

Telepathy: Mental can implant mental suggestions in the minds of others. They can induce sleep in weak-minded individuals and most animals, or create "sensory ghosts" as a distraction, causing people to look away because they think they saw a flash or heard a noise. Mental can compel people to take simple actions without thinking about it, like reaching for a blade or kissing them, letting them predict their next move or guide them into traps. Mental has the power to psionically seduce both men and women, using a combination of behavioral psychology and telepathic prods to make them quickly become obsessed and fall in love with them.

Vertigo Effect: They use this power to disrupt their enemies' balance. Mental uses this power to disorient their opponents as well as to disrupt the aim of gunmen, snipers and the like. This ability is also capable of disrupting guidance systems on missiles, vehicles and detection systems of all kind (lasers, cameras, pressure sensitive floor plates, infra-red, thermal and night vision). This effect does not just disrupt balance physically but emotionally too, such as forcing physically stable enemies to experience extreme fear or rage.

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Abilities

Equestrianism

Fencing

Hand-to-Hand Combat (Advanced): Being raised in a noble family, Mental was trained in classical martial combat and the sports of boxing. They have also been trained in judo and general karate. They spar with Ultra Marine on occasion to stay in practice.

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Paraphernalia

Magnetic Boots: Mental also wears magnetic shoes with which they can walk up walls or ceilings.

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Weapons

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Weaknesses

Dissociative Identity Disorder: Werner Walker Rietbike von Kaunitz has at least two distinct personalities. The "Innocent Werner" alter is a timid, quiet, pacifist while their "Mental" persona is adventurous, lustful, and violent.

Technological Reliability: Werner Walker Rietbike von Kaunitz had cochlear implants installed as a small child. If Mental's implants are damaged or absorb frequencies too high for them to process, they are unable to use their Vertigo Effect and experience crippling pain.

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Trivia

(Physical Features/Speaking Voice/Likely Vocabulary/Characteristics/Mannerisms)

Genetic Failure: Mental has admitted to being a product of royal inbreeding.

Physiological Changes: When Werner Walker Rietbike von Kaunitz changes into Mental or one of the other alters, their physiological traits (heart rate, respiratory pattern, scent, EKG, etc) also change. Hellion was unable to recognize Werner and Mental as the same person despite his enhanced senses, and even sighted people often believe the alters are different people.