Critical Roll
Art by WESLEY BURT
Critical Roll

History | Personality | Gifts | Skills
Weaknesses | Equipment | Weapons | Trivia
________________________________________________________


History
Written by:

REDACTED

Back To Top

Personality Traits

Bonds

Condition Immunity

Flaws

Arrogance: He feels he is the best at everything he does and does not like being questioned or doubted. Has been known to flip the table and end a DnD campaign if any player expresses a dislike for his rolls.

Pettiness: He tends to seek revenge on the slightest insult to him or his gameplay. He once was told his map was cartoonish. So he threw a coin out the window that hit a passing bird in the head. It fell and startled a construction worker on some scaffolding. He dropped his bag of cement and it fell and crushed a cat sunbathing on the sidewalk. The cat belonged to the person who had insulted his map.

Ideals

Enneagram

Back To Top

Gifts

(See The Grid)

Probability of Chaos Alteration:

Critical Roll's powers originally came from a set of dice he used to cause natural disasters. Over time, exposure to these dice made the powers internalize and now Critical Roll can cause chaos at will. The disasters he can control theoretically range from being able to command an asteroid shower without breaking a sweat to causing heart attacks, nose bleeds, and even making people trip up. While Critical Roll is adept at creating chaos, it takes him great effort to stop disasters, whether his own or natural.

Quantum Reality Manipulation:

Critical Roll can perceive and influence parallel quantum dimensions and cause improbable occurrences. He can achieve simple effects such as walking on water, or more complex such as making objects from other quantum dimensions appear, usually pulling it out of his satchel.

_____Astral Projection: As an extension of his illusions, he can project images of himself over great distances.

_____Dimensional Travel: Critical Roll can transport people back and forth from other universes. He cannot travel to other dimensions, so must bring others/things to him.

_____Illusions: Critical Roll can use his powers to cast extremely realistic illusions.

_____Molecular Reconstruction: Critical Roll can convert electric attacks into a flock of flamingoes.

_____Speed: Flight: Gliding: Critical Roll can use his powers to levitate himself.

_____Water Manipulation: Critical Roll can use his powers to manipulate large quantities of water. He uses this like in the movie Moana, to be carried by water through the ocean, or to appear to walk on water.

Strength: Enhanced

Back To Top

Skill(s)

(See The Grid)

Medical Training: Pōru Jōnzu is trained as a paramedic.

Sciences: Pōru Jōnzu is an expert in the fields of mathematics and quantum physics.

Back To Top

Weaknesses

Alcoholism: He tends to drink too much when he is lonely or feeling unappreciated...which is often.

Back To Top

Equipment

Satchel of Holding: His satchel was another experiment where he tried to use quantum physics to create a Bag of Holding as mentioned in the game Dungeons & Dragons (DnD). He was successful and is able to store the equivalent of a 5x10x10 storage unit within his satchel without the weight overburdening him.

Back To Top

Weapons

Dungeons & Dragons Dice Set (formerly): Early in his scientific studies he accidentally infused the Law of Chance into his favorite set of dice, allowing him to roll for the outcome of real-life events and effect the physical world around him. Over time this ability of the dice became internalized within him and he no longer needs them. He does still keep them in his satched just in case, though.

Back To Top

Trivia

(Physical Features/Speaking Voice/Likely Vocabulary/Characteristics/Mannerisms)

Voice: If the Amalgam Universe 2.0 were to become a cartoon, the voice of Critical Roll should be Ken Jeong.