Solar Flare - Art by nefar007
Name & Art by: nefar007
Solar Flare

History | Powers | Abilities | Paraphernalia
Weapons | Weaknesses | Trivia


History

Written by: Joshua W. Murcray

When an assassination attempt triggers his meta-mutant gland, a prominent member of the Chamber of Deputies finds himself a public hero and a symbol of his country.

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Powers

Solar Radiation Absorption:

He can absorb solar energy and utilize it for various uses. The cells of a normal human body convert energy from foodstuffs into a form of energy usable by the body. This energy is stored through converting molecules of adenosine diphosphate (ADP) in the cells into adenosine triphosphate (ATP); the energy is released when necessary by breaking a chemical bond in the ATP molecules, converting them back to ADP. Apparently, Solar Flare can store solar-derived energy in his cells through the same, or similar, method and release it when necessary to enhance his physical strength.

Solar Re-channeling: He possesses the ability to re-channel the solar energy which his body absorbs, and use it for a variety of related purposes, like:

Energy Absorption: Solar Flare can absorb various forms of energy available to him beyond just sunlight in order to bolster himself even further, even drawing upon and distilling the harmful effects of a laser blast. He also successfully drew upon the energies of Fusion Burn.

Energy Projection: Solar Flare can internally generate an almost limitless supply of solar energy, from the smallest candle flicker to a blistering furnace. He is also immune to virtually all forms of heat and solar radiation.

Enhanced Agility: Solar Flare has greater agility, balance, dexterity, flexibility, equilibrium and bodily coordination than that of an Olympic-level athlete.

Enhanced Durability: Solar Flare is one of the interesting powerhouses of the Amalgam 2.0 Universe due to the fact that he is one of the only ones that does not have heightened invulnerability. During many of adventures, Solar Flare has needed to be reminded that he was super strong but not super durable. Although Solar Flare has not been seen able to deflect bullets, his limited durability does provide his body the needed protection to be able to lift the massive weight that his super strength allows him to. However, this appears to have been contradicted as he has taken a bomb blast from a device latched onto his side and come out of it unscathed, taken blows from Fusion Burn with some discomfort, survived a laser blast to the face and endured the rigors of interplanetary traversal without suffering ill effects.

Enhanced Reflexes - Enhanced Speed

Enhanced Strength: When Solar Flare's cells are powered by solar energy he has the superhuman ability to augment his physical strength. The original limits of his strength was that of 2 tons. Since then, however, his strength level increased to 50 tons.

Fire and Heat Immunity: As is the norm with most pyrokinetics, Solar Flare is immune to all forms of heat and fire as they simply add to his abilities and his meta-mutant metabolism is able to simply convert these two forms and augment his abilities. This includes heat powers that are directed at him as well as heat that is present because of weather conditions. Solar Flare has also been seen with the ability to absorb the energy that fire gives off and has remained unharmed while walking through it.

Flight: He possesses the ability to fly by propelling himself through the air, by force of will, by generating thermal updrafts. Solar Flare has also refined this ability to be able to hover in the air without leaving a heat trail and can reach speeds of up to 150 mph maximum without overexerting himself. Reaching speeds of 750 mph in his over-charged state, he can purportedly reach escape velocities by way of breaching planetary orbit and achieve space traversal.

Photokinesis: Solar Flare has the underlying ability to project, drain and cast light as intense waves from absorbing and re-channeling solar energy, as well as ambient EM wavelengths. To the extent of which is unknown, but he is able enough to use this facet of his powers to nullify photon waves and deal a laser emission back with nearly double the force.

Self-Sustenance: While in transformed state, Solar Flare uses his energy abilities to provide nourishment for himself, allowing him to survive out in the cold of deep space. Using the self-sustain ability he can heal himself with the energy he absorbs.

Solar Plasma Blasts: He can project concussive plasma energy blasts from his hands, with about 20 tons of force behind them at their most powerful.

Thermokinesis: Ability to project heat in intense waves when he absorbs and re-channels solar energy from any part of his body to raise the temperature. Solar Flare can also absorb heat into his body to lower the temperature in his immediate area. He can also project and absorb heat directly into/from people, causing intense discomfort over their fluctuating body temperatures.

Thermokinetic Concussive/Energy Blasts: During his time with the Chamber of Deputies, earlier in his career, he was kidnapped by a militia who performed various experiments on him. His body was exposed to massive amounts of solar energy in order to test the limits of a new weapon. It was this assassination attempt that triggered his meta-mutant abilities. After these experiments his body was overloaded with solar energy and he gained the ability to fire blasts of heat and concussive force.

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Abilities

Athlete: Roberto is a very skilled soccer player and used to play for his high school soccer team.

Multilingual: Roberto speaks English, Spanish, and is fluent in Portuguese. He is also fluent in Latin.

Politician: Since becoming the President of the Chamber of Deputies, Roberto has developed skills for politics, business and finance.

Skilled Tactician: Roberto has shown to be a proficient tactician, being able to turn a ploy of the drug cartels to take over the capitol building against themselves, through misdirection, and exploiting the flaws in their own plans.

Trained Martial Artist: Solar Flare has become a very skilled fighter, by training with the Brazillian military. He has also trained in the Brazilian martial art of Capoeira.

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Paraphernalia

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Weapons

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Weaknesses

Seven Years Bad Luck: Solar Flare's power to radiate light and heat can be reflected back on him by mirrors, jewels and even creatures that possess reflective physical characteristics. If he increases his radiation power to full strength he can crack mirrors in these situations.

Phobia: Solar Flare is nyctophobic, which is a fear of the dark. Fortunately for him, his powers compensate for this fear, and it rarely presents a problem for him.

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Trivia

(Physical Features/Speaking Voice/Likely Vocabulary/Characteristics/Mannerisms)

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