Checkmate
Art by: tvtropes
Checkmate

History | Personality | Gifts | Skills
Weaknesses | Equipment | Weapons | Trivia
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History
Written by: Joshua W. Murcray

Not much is known about Jackson Bishop after high school. What is known is that he was a senior in high school, playing a basketball game at Kingsway Academy, when the Great Burn swept across the planet. It triggered his meta-mutant gland and he instantly disappeared.

It was days later that he reappeared, having aged five years and telling everyone that he had been sent to a future where he had been trained as a fighter and police officer specializing in policing the meta-mutant community.

With his new skills and knowledge, as well as his powers, Jackson Bishop was accepted into the local police force where he would quickly rise in the ranks until, at the age of 31 (counting those missing five years), he was promoted to Detective.

Now he supplements his income by taking on mercenary/bounty-hunter type jobs in order to hunt down criminals who tried to hide from authorities on the islands.

It is also believed that some of his pay comes from different governments who hire him to hunt down energy-based criminals, but this has not been confirmed.

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Personality Traits

Bonds

Condition Immunity

Flaws

Ideals

Enneagram

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Gifts

(See The Grid)

Energy Absorption:

Checkmate can absorb most types of energy, including magic, sounds, light, psionic, psychic, etc., either environmental or directed towards him and he can project that energy from his body in different ways, whether in the form of concussive blasts, energy rays, explosions, fire, plasma, etc. In addition, Checkmate can release the energy in the same way he received it, but with more force. The nature of his powers makes it difficult to damage him with energy-based attacks, while also enabling him to work well with any energy-using teammates. Checkmate can also store the absorbed energy within his personal reserves, whereupon the energy increases his strength, speed, stamina, and recuperative abilities, as well as affording him a measure of invulnerability. The upper limits of his ability to enhance his own physical abilities with absorbed energy is not exactly known but is well into the level of being superhuman. The common abilities he has boosted are listed:

_____Accelerated Healing: Checkmate can heal at a faster rate than an average human; Checkmate's regenerative factor increases proportionally to the amount of energy he absorbs, reaching Superior limits. The limit of its regeneration is not known but the more energy he absorbs, it could increase incredibly.

_____Concussive Blasts: He can re-channel the absorbed energy through his body for bio-kinetic concussive blasts or in the same form that was absorbed but with twice the force/power, including Cosmic Storm's weather effects. This re-channeled energy is apparently able to damage beings normally immune to their own powers.

_____Dexterity: Enhanced

_____Durability: Superior

__________Near-Invulnerability: Lately he has demonstrated the ability to absorb most of the energy from the attacks that are launched, regardless of type, making him almost invulnerable to all energy-based attacks.

__________Poison Resistance: Checkmate is also resistant to most poisons.

_____Energy Conversion: Checkmate can also utilize the absorbed energy in different ways, such as taking it and shifting it into other energy forms. Having done so once by converting ambient energy into psychic energy, then using it to hurl a truck with his mind. Doing so again when he was thrown from a tall building and converted the kinetic energy from his descent into sound and light-based energy to break his fall.

_____Energy Resistance

_____Psionic Resistance: Due to his ability to absorb psionic energy, Checkmate is highly resistant to any type of psychic influence, since his body begins to absorb it, causing it to lose power, speed and efficiency.

_____Reflexes: Enhanced: All of Checkmate's senses and reflexes are increased as he absorbs energy.

_____Speed: Land: Superior: Checkmate's speed reaches incredibly high levels the more energy he absorbs, allowing him to run much faster than the best athletes.

_____Stamina: Alt-Enhanced: Checkmate has an incredibly higher stamina than a trained human, allowing him to fight for hours without getting tired while he can absorb energy. Stamina increases the more energy Checkmate absorbs

__________Endurance: Superhuman: His powers reduce the need for sleep, food, drinking, body evacuations, and oxygen.

_____Strength: Superhuman: Checkmate's strength reaches incredibly high levels the more energy he absorbs, his limit of strength is linked to how much energy he can absorb.

_____Other Skills: Checkmate also has a kind of meaning that always lets him know where and when in time he is. It's unknown if this is a meta-mutant talent, or an ability taught to Checkmate sometime in his life.

Telekinesis:

When he first received his powers, he could only lift small objects and later had to rely on a special costume, made by the local police force, to increase his powers. When he was promoted to detective, he no longer needed a special costume to use his powers

_____Energy: Projection: Checkmate can fire bursts of raw energy in the form of mental blasts. He could also feed his powers into his guns to increase their destructive force, but this was usually a desperation move; their destructive force was uncontrollable.

_____Force Field: Checkmate can form protective mental and physical shields. Even without his armor his shields were strong enough to take sustained fire from an energy weapon without collapsing.

__________Durability: Virtually Indestructible: Checkmate can project around his body an invisible force field capable of absorbing great damage that would otherwise be lethal. With his personal force field activated he can survive blows from opponents with vast superhuman strength and energy blasts.

_____Speed: Flight: Natural Flight Limit: Checkmate can use his telekinetic abilities to lift himself from the ground and soar through the air.

_____Tactile Telekinesis: Checkmate can direct his psionic force inward to strengthen his body for hand-to-hand combat. Even without his armor he is able to augment his strength to the point where he could easily knock out armored humans with a single blow.

Telepathy:

He also has telepathic power including the ability to read minds and project thoughts.

_____Charisma: Superior

_____Enhanced Senses

_____Illusion Casting: Checkmate can project illusions, he constantly does so to hide the many scars covering his body.

_____Mind Control

_____Telepathic Dilation: Checkmate's telepathy is advanced enough that he can reach into the select parts of the brain to negate usage of meta-mutant abilities.

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Skill(s)

(See The Grid)

Fighting: Master: Checkmate is a trained police officer and skilled in the homicide branch. Checkmate has also had many years of armed and unarmed combat training which has made him a devastating unarmed combatant.

Leadership

Master Marksman: Checkmate is a superb marksman with firearms both from his own time, some of which he brought with him from the future when he originally arrived in our present, and both heavy duty military and conventional guns and weapons of the present time.

Multilingual: Checkmate is fluent in English, Bahamian Creole, Mandarin, French, and Arabic.

Tactical Analysis

Weapons Proficiency: Checkmate often uses specialized guns through which he channels energy that he has absorbed.

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Weaknesses

Absorption Limitation: Checkmate is still learning to absorb energy from inertial impacts such as hitting walls. This does not mean he is incapable of absorbing kinetic energy. Kinetic effects such as an explosions are able to be absorbed. It is unknown whether it is possible to increase this capacity in time with practice.

Some types of energy are more difficult to absorb than others. Checkmate can overload himself by trying to absorb too much energy, although his upper limits are unknown, even to himself. When he is overloaded, he releases excess energy in an explosion around himself until his body reaches an amount of energy that he can control.

Although he can absorb psionic energy from psychic blasts or telekinetic attacks, Checkmate is not completely immune to telepathic attacks, but his power sustains him and helps him reduce their speed and power significantly.

He is partially vulnerable to non-energy weapon attacks, so if he were to be shot by a projectile weapon or hit with a crowbar, it could harm him.

Because his ability is passive he cannot actively absorb or control the rate of the amount of energy he takes in, he must get it from an outside source. Though he's seemingly not as good at absorbing ambient energy at the same rate as he would direct energy, needing to rely on an at-hand amount of power to fuel his abilities.

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Equipment

Shades: Sunglasses that display information and allow communication with the rest of the police force.

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Weapons

Specialized Weaponry: Purchased from Quartermaster, his guns fire laser beams and plasma charges. He is able to recharge them with his own stored energy.

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Trivia

(Physical Features/Speaking Voice/Likely Vocabulary/Characteristics/Mannerisms)

Missing Time: It is not known why he disappeared when his meta-mutant powers first activated. It is theorized that due to his genetic ties to Portal his powers triggered a temporal shift to the future, but this has not been proven.

Temporal GPS: The ability of knowing where and when he is, is not one of Checkmate's meta-mutant powers. Checkmate's explanation is that this ability is due to training. Although being the great-grandson of Portal, a meta-mutant possessing extensive dealings with time travel, may have something to due with it.

Voice: If Amalgam Universe 2.0 becomes a cartoon, the voice of Checkmate should be done by Deandre Edoneille Ayton Sr.