Art by Jonathan Marley
N1ghtr@z☉r

History | Powers | Abilities | Paraphernalia
Weapons | Weaknesses | Trivia


History

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Powers

Technokinetic Transmutation:

This power allows him to psychokinetically manipulate, alter, and restructure all inorganic materials and their living variants (when/while he inhabits them, as they become living when he phases into them) into anything within his imagination. This included remote manipulation and control of devices made of such materials, even if not of his own creation. Zavimbi can telekinetically manipulate, arrange, and alter objects at the atomic level. On at least one occasion, he was able to somehow utilize the thoughts of someone else via touching their forehead to create machines based off of blueprints in their mind. He is particularly skilled at psionically creating technologies that duplicate or enhance the form and functions of parts of the human body.

Techno Possession: Zavimbi could do more than just assume control of machines, he could also phase his own physicality and consciousness into them, thereby using and piloting any and all technological forms as his own body. He primarily uses this function within the N1ghtr@zr mecha suit he had developed utilizing it as his makeshift robotic combat form.

Technopathy: He has also developed full technopathy, allowing him to communicate with artificial intelligences, base appliances, machinery, and robotics, making it relatively easy for him to control and utilize most of these as a result.

Intuitive Invention: He also has a talent for intuitive design similar to that of Quartermaster, and it has been remarked by telepaths that his mind seems more like that of a machine than a man.

Fraternal Psychic Link: Zavimbi could psychically sense the presence of his brother Lionel within a certain range.

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Abilities

Master Mechanic/Machinesmith: In the realm of technologies, he seems to have a genius level intuitive gift, allowing him to create amazingly advanced equipment with relative ease.

Hand-to-Hand Combat (Advanced): Most of his combat training comes from direct downloads into his brain.

Investigation: Extremely curious and enjoys snooping where he does not belong.

Multilingualism

Throwing

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Paraphernalia

N1ghtr@zr Robot: Through an act of will, Zavimbi can "phase" into the humanoid robotic body called N1ghtr@zr in order to control it from within. The N1ghtr@zr robotic body is principally composed of a "living metal," the exact nature of which has not yet been revealed. Zavimbi mentally controls N1ghtr@zr from within its body, and can perceive whatever its sensors perceive. Although Zavimbi cannot actually feel physical pain while within N1ghtr@zr, his psychic link with N1ghtr@zr makes it so that he can feel psychic pain if enough damage is inflicted upon N1ghtr@zr.

Extras: The N1ghtr@zr robot comes equipped with "gyroscopic assist", a terrain map, "shock charges", a "kinetic patch", and "anti-personal plates".

Flight: Powerful jets either in the soles of its feet or emerging from its back allow the robot to fly at supersonic speeds, though he can just as easily alter its form to become an aircraft, etc.

Holographic Communications: The suit has the capability to project holograms into the left hand for others outside the suit to see.

Neutralization: The N1ghtr@zr robot can pinpoint and neutralize electrical signals on the fly, including disabling bioelectric fields used as defense by his opponents.

Penetrating Sensors: The N1ghtr@zr robot also has a specialized infrared sensor known as "Detective Vision" that allows Zavimbi to highlight targets inside a building from outside of it and out of visual range.

Psionic-Modifications: N1ghtr@zr also contains many different devices to fulfill various functions. In fact, Zavimbi can use his psionic powers to create new technologies and adaptive equipment for N1ghtr@zr, or to modify existing devices within N1ghtr@zr and alter its shape, in any way that he can conceive. For example, he has caused part of N1ghtr@zr's body to become a cannon and a weapon capable of discharging living light. When N1ghtr@zr flies, he can cause its cape to become wings or extend it from his back and a rudder to appear on its feet. He has also caused a drill to emerge from N1ghtr@zr's feet and has created weaponry adapted to face whatever foe is being confronted.

Repair System: This suit has a full faceplate with the ability to alter voice at will, retractable cape, and "a skin that monitors damage signs and produces repair capabilities," such as activating nanites that can seal up tears or ruptures in the suit.

Robo-Recall: The suit has the ability to recall pieces of the suit that have been torn off back to the main body.

Size Alteration: N1ghtr@zr is able to draw upon outside material to increase the size of the robot to unknown limits.

Stealth Mode: This same suit also has an invisibility-like mechanism that operates through holographic sensors that give the illusion of what is behind the operator, though this gives a blurring effect when moving.

Superhuman Strength & Durability: The N1ghtr@zr robot has vast superhuman strength and is highly resistant to physical damage.

Utility Belt: It holds two hip-mounted, thought-activated ventilators to disperse smoke screens and extra nanobots for repair or bulking up modifications.

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Weapons

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Weaknesses

Transmutation Limitation: While merged with N1ghtr@zr, Zavimbi can only transmute the armor itself and absorb added material into the armor, and had to separate from N1ghtr@zr to use his powers to affect these materials in any other way.

Mental Instability: Zavimbi' mental state has been severely damaged due to considerable strain from constant work on projects.

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Trivia

(Physical Features/Speaking Voice/Likely Vocabulary/Characteristics/Mannerisms)

Zodiac Sign: Zavimbi' astrological symbol is Gemini. This indicates Zavimbi was born under this sign of the zodiac, sometime between May 20 and June 20.