TIMELINE OF VELGARTH

What To Know

Below is a monumental effort to record every event within the lands of Velgarth.

As each new chronicle is written, new events will appear and old events may be adjusted.

In a world of poets and historians, there will be many different viewpoints and histories.

Not all will line up with reality.

Therefore, it is the effort of the Herald-Chronicler, the Guard Archivist, the Collegium Historian, the Rethwellan Royal Archivist, a kyree historian, and their assistants, to find the truth and pinpoint, to the best of their ability, the exact moment of these events.

Those moments in history that are not yet verified (non-canon) are clearly marked as are the locations of the manuscripts and histories where each event can be found, should further research be required.

During this process, Collegium Historian Assistant Trica, is updating the Rolls over on the Valdemar Wiki.

Check it out to stay updated.


Legend

📖 ↣ Title of Book: Chapter of Book

📜 ↣ Special Notes from Herald-Chronicler Assistant, Joshuah

📚 ↣ Special Notes from Collegium Historian Assistant, Trica

Green FontPossible Non-Canon Story

All entries are the combined efforts of Collegium Historian Assistant Trica and Herald-Chronicler Assistant, Joshuah (when he's not off on Circuit).

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Calendar

According to Foundation the months are named based on the season and the moon: Midwinters Moon, Ice Moon, Thawing Moon, Budding Moon, and Flowering Moon.

Mercedes Lackey has stated that New Years begins on the 1st day of the Midwinter Moon.

Using these names and a 30-day moon cycle, the following Calendar has been officially approved by Mercedes Lackey and can be used for reference.

Moons Modern Dates Known Events During This Moon
🌑 Midwinters Moon (January 1st to January 30th)
  • The New Year begins on the 1st day of Midwinters Moon (January 1st).
  • 🌒 Ice Moon (January 31st to February 29th)
  • Candlemas occurs on the 2nd day of Ice Moon (February 1st).
  • The 3rd day of Ice Moon (February 2nd) is usually when weather-witches are able to predict how good or bad the weather will be for the rest of the season.
  • Winter ends on the last day of Ice Moon (February 29th).
  • 🌒 Thawing Moon (March 1st to March 30th)
  • Spring officially begins on the 1st day of Thawing Moon (March 1st).
  • Herald-Chronicler Assistant, Joshuah's birthing day is the 1st day of Thawing Moon (March 1st).
  • Planting Season begins with the start of Thawing Moon.
  • 🌓 Budding Moon (March 31st to April 29th)
  • Spring Equinox is on the 1st day of Budding Moon (March 31st).
  • Crops are either being planted or already planted and growing.
  • Growing season continues until Harvest and Wine Moons.
  • 🌔 Flowering Moon (April 30th to May 29th)
  • Beltane occurs on the 15th day of Flowering Moon.
  • Spring ends on the 5th day of Flowering Moon.
  • Summer begins on the 6th day of Flowering Moon.
  • 🌔 Mead Moon (May 30th to June 28th)
  • Herald-Chronicler Myste Williger's (Mercedes Lackey) birthing day is the 25th day of Mead Moon.
  • Midsummer's Eve occurs on the last day of Mead Moon.
  • Queen's Own, Talia Sensholding's birthing day is the last day of Mead Moon.
  • 🌕 Midsummer Moon (June 29th to July 28th)
  • Kyree Historian (Larry Dixon)'s birthing day is the last day of Midsummer Moon (July 28th).
  • 🌖 Foaling Moon (July 29th to August 27th)
  • Summer ends on the 3rd day of Foaling Moon (July 31st).
  • Autumn begins on the 4th day of Foaling Moon (August 1st). Also known as Autumn's Eve.
  • 🌖 Harvest Moon (August 28th to September 26th)
  • Autumnal Equinox occurs on the 26th day of Harvest Moon (September 23rd).
  • 🌗 Wine Moon (September 27th to October 26th)
  • Typical harvest time for wine ends mid-Wine Moon.
  • Autumn ends on the last day of Wine Moon (October 26th).
  • 🌘 Mourning Moon (October 27th to November 25th)
  • Winter begins on the 1st day of Mourning Moon (October 27th) and is celebrated with Winterfinding.
  • Sovvan-Night occurs on the 6th day of Mourning Moon (November 1st).
  • Harvestfest is a celebration of memorial festivities held in the evenings on this day.
  • Sovvan is considered by some as a time to celebrate the lives of ancestors, family members, elders of the faith, friends, pets, and other loved ones who have died.
  • 🌘 Dying Moon (November 26th to December 25th)
  • Midwinter's six days of Festivities begins on the last day of the Dying Moon (December 25th).
  • Feasting, and gift giving are common elements of Midwinter festivities.
  • Bringing sprigs and wreaths of evergreenery (such as holly, ivy, mistletoe, yew, and pine) into the home and tree decorating are also common during this time.
  • Traditionally Valdemar celebrates with additional festivities taking place during the six days leading up to Midwinter's Eve.
  • On the 6th day of Midwinter's Festival, is Midwinter's Eve, the last day of the year (December 31st).

  • Fun Fact:

    Using our current calendar, the book Beyond takes place roughly 2 years before the Founding of Valdemar, putting it at 2 BF or 2 BC (in our calendar).

    What is fun about this is that 2 BC, in the Chinese Zodiac, is the Year of the Horse.

    Baron Valdemar escaped the Eastern Empire in the Year of the Horse.

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    History of Velgarth

    In The Long-Ago Mists of Ancient History

      Mage-smith Lashan puts her soul into a magical sword.
      Lashan tells Vena to call her "Need" henceforth.
      • Winds of Fate: Chapter Fourteen
      • Winds of Change: Chapter Six




    1490 Before Founding (BF)




    Around 1300 BF

      Magic work is what modern-day mages would classify as journeyman-level.
      There are few mentors, and spellwork is mostly experimentation: frequently lethal.
      Mage careers often end in a flash of embers. Some wizards keep notes, and pass them on.
      They collect information, develop theories, and build skills approaching Adept level.
      • Under the Vale: Under the Vale



    1200 BF

      Adept Mages can be more powerful than royalty or warlords.
      They are strategic weapons; their diplomatic alliances and manipulations shape entire nations.
      They can intimidate a rival or turn the tide of battle.
      Everyone, from the highest to the lowest, knows that Mages are to be respected.
      • Under the Vale: Under the Vale



    1100 BF

      Adepts swiftly learn to combine the work of multiple mages.
      The first Great Work occurs when magic is "used to enrich an eroded floodplain, while the baron's men built levees to make use of the renewed soil."
      This involves less than 60 supporting Mages and a single Adept.
      • Under the Vale: Under the Vale
      One of the supporting journeymen is a very young Mage named Urtho.
      • Under the Vale: Under the Vale


      Kiyamvir Ma'ar is born in Predain.
      Also known as Mage of Black Fire.
      • Though his true date of birth has been lost to time, it is hypothesized that Ma'ar was born around this time, giving him time to grow in power and become an Adept, but still be younger and not as experienced as Urtho.
      • The Black Gryphon: Chapter One



    1095 BF

      Urtho, now an Adept, begins holding "movable feasts" that travel from village to city, that were actually "salons" where Mages would gather together and share Notes on their spells and other works.
      These salons advance magical theory "to a level that might have taken a century more, had they not flourished."
      The salons eventually collapse due to schism and war.
      • Under the Vale: Under the Vale



    1090 BF

    In The Years After The Salons
      Urtho develops a set of "weights and measures" for magic use.
      • Under the Vale: Under the Vale



    1089 BF


      Urtho becomes known as the Mage of Silence due to his ability to only use enough energy to get the job done and no more, so none can be detected by other mages.
      • Under the Vale: Under the Vale



    1085 BF

      By this time Adepts are numbered in the scores and are as influential as kings.
      • Under the Vale: Under the Vale

      Animal Husbandry, enhanced by magic, becomes a new trend of the Adept world.
      Making creatures stronger, swifter, larger and/or smarter is called "uplifting".
      • Under the Vale: Under the Vale




      One of "Urtho's predecessors" uplifts the kyree.
      • The Black Gryphon: Chapter Two




      Khal Herta, an Adept, begins "uplifting" the hertasi.
      "The wild hertasi were mild-tempered reptiles, available in large quantities, living fairly simple lives."
      After Khal Herta's efforts, hertasi "had simple structures, organized hunting and fishing, and rudimentary medicine."
      • Under the Vale: Under the Vale

      Ma'ar is a mage apprentice and his master's petty clerk.
      He learns to see people as numbers - the only important thing is to achieve a certain result.
      • Hypothesis: he is sixteen years old
      • Storm Rising: Chapter Eight



    1080 BF

      When Khal Herta dies, some bands of his followers bring his notes and all of the hertasi to Urtho at Ka'venusho to "save them from certain subjugation by the unified Kyamvir tribes."
      With the semi-sentient hertasi, Urtho takes the approach of increasing the intelligence of hertasi social leaders, and encouraging them to breed with their subordinates, and then increasing the intelligence of their offspring.
      It creates a surprisingly seamless acceptance among the hertasi, for those who are far smarter than any had been before were their own children.
      • Under the Vale: Under the Vale

      Urtho's greatest work, the gryphons, will take 40 years of work by 300 mages and their assistant staff.
      • Under the Vale: Under the Vale



    1070 BF

    The Mage Wars Era Begins
      "Native magic fields have been harnessed like never before by cabals and individuals."
      • Historical documents dating to this time are not clear as to the extent Ma'ar was involved in the Mage Wars before rising to power in Predain.
      • It is hypothesized that Ma'ar is roughly 30 years old at this time and therefore is not suspected of being in any prominent position as yet.
      • Further research is required.
      • Under the Vale: Under the Vale

      Urtho intends to plant independent groups of gryphons "in little aeries in some of the wilder parts of the mountains, creating yet another population of non-human intelligences, as [his] predecessors had done with the hertasi and the kyree."
      This plan falls apart with the advent of "war among the Great Mages."
      • The Black Gryphon: Chapter Two





    1045 BF

      Low-level mage Melysatra is the bearer of the sentient magical sword Need.
      "She had been a low-level mage in Urtho's army, valuable as much for the fighting skills Need gave her as for her magic."
      • Another passage believed to be of this same time period that says Melysatra "had been Need's bearer for four decades now and was well into a fifth."
      • Choices: Woman's Need Calls Me



    1040 BF

      Urtho's team finally produces gryphons.
      Under Urtho's direction they continue to design more gryphons based on various types of raptors: broadwings, goshawks, suntails, etc.
      • The Black Gryphon: Chapter Nine

      Urtho controls the natural reproduction of the gryphons by keeping the requirements secret, and exaggerating the spell that must be cast.
      He only grants fertility to gryphons who have proven themselves, wanting to ensure that they will make good parents.
      • The Black Gryphon: Chapter Eleven

      Gryphons are born alive.
      Gryphon nestlings benefit from mage energies, an early source of power.
      They are instinctive mages, using the power about them for defense and for mating flights.
      • Winds of Fate: Chapter Eight



    1026 BF




    1021 BF

      Kechara, the gryphon, is born.
      Kechara is the first of a new gryfalcon design model, but she is "misborn" with physical and mental defects.
      She is a powerful Mindspeaker and Empath.
      Urtho names her from the Kale'd'ain word ke'chara, "beloved," and keeps her in his Tower, not expecting her to live long.
      • The Black Gryphon: Chapter Sixteen
      • The Black Gryphon: Chapter Nine





    1017 BF

      Zhaneel, the gryphon, is born.
      She is smaller and has design differences that lead others to believe she is misborn.
      Zhaneel is actually the first proper gryfalcon, since Kechara was an actual misborn attempt of the type.
      • Extrapolated Date: Skan remembers her as a "small, awkward, adolescent" fledgling trainee "a year or two" before the Cataclysm.
      • The Black Gryphon: Chapter Three
      • The Black Gryphon: Chapter Thirteen



    1013 BF

      Amberdrake is thirteen years old.
      • 📚Hypothetical date

      Amberdrake is sent to the College of Chirurgeons in Predain.
      Dismissing the existence of Gifts and Empathy, they teach him how to set bones, mix medicines, as well as diagnose and treat illnesses.
      His empathy picks up so much emotion from the many patients that he is constantly ill, and the chirurgeons' treatments make him sicker.
      As a "barbarian," Amberdrake is subject to bullying.
      • The Black Gryphon: Chapter Six



    1012 BF

      Amberdrake is fourteen years old
      • 📚Hypothetical date

      Ma'ar has united dozens of warring tribes and touts them as part of his Superior Breed.
      Ma'ar raises an army of followers and supporters in his quest for power.
      Students cite Ma'ar's sayings as an excuse for persecuting Amberdrake.
      Ma'ar is made Prime Minister of Predain.
      • The Black Gryphon: Chapter Six



    1011 BF

      When the King of Predain dies without an heir, Ma'ar takes over.
      He enacts laws restricting "foreigners."
      • The Black Gryphon: Chapter Six

    Winter
      Amberdrake is fifteen years old when he hears that Ma'ar's soldiers are going house to house and taking people away.
      He flees the College of Chirurgeons and heads cross-country towards home; sick, penniless, and ill-equipped for such a journey.
      • The Black Gryphon: Chapter Six

      Ma'ar eliminates anyone who opposes his rule - and anyone who might oppose war with the neighboring lands.
      • The Black Gryphon: Chapter Six

      Amberdrake arrives at his home in Therium starving and fevered, but finds his family gone.
      • The Black Gryphon: Chapter Six

      Ma'ar's troops will arrive in one day; everyone is in a panic, loading their households onto wagons and fleeing.
      Amberdrake's lifelong neighbors spurn him.
      He is picked up by Silver Veil, a kestra'chern.
      • The Black Gryphon: Chapter Six





      Silver Veil finds safe routes for her household as they continue to flee, usually through brutally conquered territory, sometimes bribing their way through a checkpoint by offering her services.
      • The Black Gryphon: Chapter Six

      Zhaneel's parents die when she is "just fledged."
      Whoever took over her care is unaware that she is not misborn but is a new type of gryphon and does not train her how to understand and take advantage of her differences, and does not protect her from bullying.
      • Hypothetical age. Treyvan and Hydona's gryphlets are "fledged but not flying yet, and still sub-adult" when they are 6 or 7 years old according to Winds of Fate: Chapter Eight.
      • The Black Gryphon: Chapter Three
      • The Black Gryphon: Chapter Four



    1010 BF

    Spring
      Silver Veil's entourage finally reaches friendly lands.
      Amberdrake's goal diverges from hers at this point: he needs to go to the Kaled'a'in Clans at Ka'venusho to seek his family, but her safest destination is south to a "promised position" in the Haighlei Empire.
      • The Black Gryphon: Chapter Six
      • The White Gryphon: Chapter Two

      Silver Veil finds a new master for Amberdrake to continue his apprenticeship, an older man named Lorshallan, who teaches him to Heal and to use his Empathy as they journey towards Ka'venusho.
      • The Black Gryphon: Chapter Six

      Urtho sends Amberdrake a glossy red and silver satin cover as a graduation gift.
      • The Black Gryphon: Chapter Five

      Urtho summons Skandranon to use his Mage-Sight to search the palace's secret passages for the source of the fear spell: a dyrstaf
      • The Black Gryphon: Chapter Seventeen

      Urtho takes command of Tantara and its armies to fight Ma'ar.
      He puts out a call for volunteers.
      • The Black Gryphon: Chapter Five
      • The Black Gryphon: Chapter Six
      • The Black Gryphon: Chapter Thirteen

      Amberdrake joins Urtho right away.
      • "Amberdrake answered at once."
      • The Black Gryphon: Chapter Six
      • He has been with Urtho since "right after the High King collapsed."
      • The Black Gryphon: Chapter Thirteen

      "All the Clans came as fast as they could."
      • The Black Gryphon: Chapter Thirteen


      "Eventually, all of the Clans came to settle at the base of Urtho's Tower, but by then (Amberdrake) had already carved his place among the kestra'chern."
      • The Black Gryphon: Chapter Six

      Urtho's army starts losing land in the Mage Wars.
      • 📚Chapter One, circa the Cataclysm, states that Urtho's armies have been losing border towns for half a generation.
      • 📚A human generation is 20-30 years.
      • 📚As stated above, at the time of the Eclipse, the war with Ma'ar began "twenty years ago".
      • The Black Gryphon: Chapter One

    Conn Levas
      Urtho doesn't have enough mages to fight Ma'ar's, so he is forced to hire mercenaries like Conn Levas
      • The Black Gryphon: Chapter Two




    1002 BF

      Skandranon Rashkae faces Adept Kiyamvir Ma'ar for the first time.
      Ma'ar peels the skin off Skan's wingmates, and Skan is unable to counterspell him.
      He limps home broken-winged and full of nightmares.
      • The Black Gryphon: Chapter One

      Skandranon Rashkae sees some fledglings bullying a "small, awkward, adolescent" (Zhaneel) and breaks up the noisy altercation.
      • Hypothetical date based on being "a year or two" before the Cataclysm.
      • The Black Gryphon: Chapter Three

      Zhaneel wants to fly for Urtho's army, but she is not selected since she is seen as misborn.
      She simply moves into a wing and starts flying back patrols that are usually assigned to fledglings or as punishment.
      • Speculation: Specific age and date are unknown
      • The Black Gryphon: Chapter Four



    1000 BF

    Six Days Later
      Skandranon Rashkae volunteers to scout out the enemy army and to try and capture the new magical weapon.
      His magical senses are enhanced by Urtho.
      • The Black Gryphon: Chapter One

    Five Days Later
      Premonitions and nightmares among the more sensitive and marginally Gifted among the Healers and kestra'chern awaken them to the knowledge that Urtho's army had lost Stelvi Pass.
      • The Black Gryphon: Chapter One

    One Day Later

      Tervardi serve as scouts.
      • The Black Gryphon: Chapter Seventeen

      Laisfaar is now the enemy army's quarters.
      • The Black Gryphon: Chapter One

      Skandranon Rashkae infiltrates the camp and kills the Weaponsmaster.
      He captures a new weapon that had been used to take Stelvi Pass earlier.
      • The Black Gryphon: Chapter One

    Makaar

    Several Hours Later
      Amberdrake wakes up after helping heal Skan and goes to see him.
      • The Black Gryphon: Chapter Two

    Later in the Afternoon
      Amberdrake seems to wonder why he's thinking of Winterhart even though he's never met her.
      • The Black Gryphon: Chapter Three
    At Sunset
      Urtho comes to visit a convalescing Skan.
      • The Black Gryphon: Chapter Three
      Skan thinks that no one knows Urtho's race or age.
      He could be sixty (60) or six hundred (600).
      Skan thinks there might be Kaled'a'in blood in Urtho's veins.
      • The Black Gryphon: Chapter Three
      Urtho awards Zhaneel with a Gold Token.
      Observing her insecurity, Skan suggests she use it for a session with Amberdrake
      • The Black Gryphon: Chapter Three
    The Next Day
      Urtho assigns Zhaneel to carry a weapon he has designed to destroy Ma'ar's latest weapons used by the troops at Stelvi Pass.
      • The Black Gryphon: Chapter Eleven
    The Next Day
      Urtho orders evacuations of non-combatants, assigning six permanent Gates, under the pretense of spreading out targets.
      He gives Shaiknam his command back, but assigns all of the mages and non-humans to other commanders.
      • The Black Gryphon: Chapter Sixteen
    A Few Days Later
      Shaiknam betrays Urtho by letting Ma'ar's forces through his lines
      • The Black Gryphon: Chapter Seventeen
      Conn Levas throws poisonous miranda thorns at Urtho, dooming him to die.
      • The Black Gryphon: Chapter Seventeen
      Urtho's magical equipment is set to self-destruct upon his death, so he orders immediate evacuation
      • The Black Gryphon: Chapter Seventeen
    Half-a-Day Later
      300 people, plus Errold and Master Thomas, Gate away
      • Sun In Glory: Errold's Journey
      Melysatra and Need escape through a Gate, but get dumped in a wilderness alone
      • Note: Need has also told a conflicting story, in which she was packed into a shielded casket and survived the Cataclysm protected in a shielded temple to Bestet. There are multiple possible reasons why Need may have chosen to tell different stories about her survival: her own amusement, keeping Pol's story private, confusion due to her weakness, etc.
      • Choices: Woman's Need Calls Me
      • Storm Breaking: Chapter Four
      The Third and Sixth armies are cut off from retreat and have to fend for themselves
      • The Black Gryphon: Chapter Seventeen
      Mages with the remnants of Urtho's Third Army create a Gate which throws them far to the North.
      They will eventually found the nation of Iftel
      Some of Urtho's people and mercenaries (very likely the Sixth Army) use a Gate but are flung far, far out east, to a territory that will eventually become "the heart of" the Eastern Empire.
      • The modern Empire's official histories do not mention the Gate, stating that the Empire was founded by mercenaries who "marched off" to conquer land of their own.
      • Speculation. It is possible that this group merged with the High King of eight county-sized kingdoms who became Emperor of the east, as described by Kordas Valdemar in Beyond: Chapter Four. Or perhaps merged with or conquered it any time in the Empire's subsequent years.
      • Storm Warning: Chapter Fourteen
    Next Day
      Urtho tries to lure Ma'ar through a Gate to his Tower, hoping the destruction upon Urtho's death will kill Ma'ar. Instead, Skandranon delivers Urtho's ultimate weapon, which will dissolve the bonds of spells, to Ma'ar. Ma'ar responds by killing himself, saying he will live forever
      • The Black Gryphon: Chapter Seventeen
      Skandranon, Kechara and Aubri dive through Urtho's Gate back to the Tower.
      Aubri suggests that Urtho purpose the gate for a new destination
      • The Black Gryphon: Chapter Seventeen
      At the k'Leshya site, Amberdrake sees a great flash of light in the East, turning “night into full day for one long, horrible moment.”
      Everyone assumes it is Urtho's Tower, not knowing about the destruction of Ma'ar's Palace.
      Urtho redirects the last-minute gate to the k'Leshya site, and Kechara, Aubri and Skandranon tumble through it.
      Then “the Eastern horizon erupted with fire - again” as Urtho's Tower self-destructs upon his death
      • The Black Gryphon: Chapter Seventeen
      Master Thomas & Errold see the flash and assume it was Urtho's Tower, which was what they expected
      • The evacuation parties knew that Urtho's Tower would be destroyed. None of them knew about Urtho's final weapon that he gave to Skan; even Urtho didn't know it would be used right away
      • According to the official maps, Errold's Grove is in the northern part of Valdemar. This means the flash they see is actually that of Ma'ar's Citadel and not Urtho's Tower. But as the traveling party had no knowledge of Urtho's weapon, it is understandable how they were mistaken in what they saw
      • Sun In Glory: Errold's Journey
    Half-an-Hour Later
      The Mage Storms hit the shields and change magic forever
      • Sun In Glory: Errold's Journey
      The Mage Storm lasts for a day
      • Sun In Glory: Errold's Journey
    Half a Day After the Towers Explode
      Far to the east, the first wave of Mage Storms sweeps across the eight county-sized kingdoms ruled by High King Sonat the First in what will later become the Eastern Empire.
      He shields his mage equipment, expending the lives of half of his mages and, after the Storms, has the only magical power left, paving the way to crown himself Emperor
      • Beyond: Chapter Four
      • Beyond: Chapter Nine
      Changecircles appear randomly throughout the land, places charged with magic, containing strange plants and animals that have been merged together.
      Other displacement circles occur, where no magic lingers but a foreign circular area of land has appeared in a place it doesn’t belong, such as a circular section of forest in the middle of a meadow.
      The original area of land has vanished, presumably swapped with the area that has replaced it, so there might be a circular meadow in the middle of a forest.
      • Choices: Woman’s Need Calls Me
    Several Days Later
      Errold meets Proouw, a change-cat of human intelligence
      • Sun In Glory: Errold's Journey
    Two Days Later
      Master Thomas & Errold find the spot where they build Errold's Grove
      • Sun In Glory: Errold's Journey
      Melysatra and Need travel away from the epicenter of the Mage Storms, because the ongoing effects are weaker with distance.
      They assist people with troubles, using her mage powers and Need’s combat skills.
      But Melysatra has borne Need for forty-five (45) years and is ready to settle down, maybe open a tavern
      • Choices: Woman’s Need Calls Me
    Weeks or months after the Cataclysm
      Melysatra and Need come to a tall, ancient forest, and find a village threatened by a Beast.
      Three of Urtho’s soldiers, from Warrik’s Wolves, are there for the same reason.
      They camp for the night in a ten to fifteen acre field, a perfect circle that also cuts into nearby trees, obviously displaced.
      The village tavern and inn was formerly in the area, and vanished in the displacement
      • The mystery now is, where did the tavern and inn go? Somewhere, a large circle of tall, ancient trees, including a village tavern and inn and the tavernkeeper, has appeared in someone's field
      • Choices: Woman’s Need Calls Me
    The Next Day
      The group follows a tracker to the Beast, which was clearly a victim of a circle, being a terrible mesh of a colddrake and a makaar, but is unable to re-enter the circle to change back.
      It charges the team, knocking out two of the soldiers.
      Suddenly Need demands to be given to Pol.
      Melysatra is confused as Pol is clearly male, but she hands over the sword.
      The three of them kill the Beast, and Melysatra realizes that Pol was born in the wrong body.
      Need offers to use the magic of the changecircle to transform Pol to female, but it is a terrible risk.
      Pol agrees wholeheartedly, and carries Need into the circle.
      Melysatra gathers up the unconscious men and they make camp
      • Choices: Woman’s Need Calls Me
    The Following Day
      Pol, transformed, emerges from the circle bearing an exhausted Need.
      The village is amazed at Pol’s “sacrifice” to save them.
      They throw a feast for the team
      • Choices: Woman’s Need Calls Me
    The Next Day
      Pol's fellow soldiers are bewildered by the change, and Pol and Melysatra realize that Pol needs to make her own way.
      Need explains that Pol should simply exert her will for whatever magic she needs, as Need is exhausted and may sleep for a long time.
      As Pol departs at Need's silent beckoning, Melysatra arranges to build the tavern she has wanted
      • Choices: Woman’s Need Calls Me

    999 BF

      Skandranon, Urtho's non-humans, and the entire k'Leshya clan arrive at the cliffs that they will make into their home, White Gryphon
      • The White Gryphon: Chapter One

    996 BF

      The other nine tribes of the Kaled'a'in return to the site of Urtho's Tower, finding only a vast blackened crater.
      They meet to discuss their next move.
      Contentions arise over the continued use of magic
      • Winds of Fate: Chapter Sixteen
    The Next Day
      The four remaining cans shunning magic plan to pray to the Star-Eyed, but calling her requires the lives of an elder from each clan: the First Sacrifice
      • Winds of Fate: Chapter Sixteen
    A Month Later
      The elders sacrifice themselves, and the Goddess answers.
      She agrees to provide a homeland, but obligates the clans to forever guard Urtho's magical artifacts from those who might use them.
      She creates the Dhorisha Plains
      • Winds of Fate: Chapter Sixteen
      In the north, the Taylesederas Clans soon find themselves in trouble.
      Beleaguered by strange beasts and hostile plant life, they have no time to hunt or grow food.
      Like their brethren, they pray to the Goddess.
      She gives them the knowledge they need, but charges them to cleanse the lands, destroying evil creatures and any mage weapons they find, helping the innocent, and finding shelter for animals.
      When an area is cleansed, the clan must move on and repeat the process
      • Winds of Change: Chapter One

    995 BF

      High King Sonat the First awards the title Duke of Valdemar to a man named Lerren
      • Family legend states this was a reward for founding the Charger line of horses used by the Knights of the Realm
      • Hypothesis: As Lerren is a mage of some significance and was not sacrificed by the High King to protect his magical equipment, this event is theorized to have occurred after the Cataclysm, yet before Sonat crowned himself Emperor
      • Note: It is not explicitly stated whether Sonat the First was the High King who survived the Cataclysm.
        Kordas Valdemar says his own pedigree "dated back to when the Emperor had merely been a High King."
        He could mean the office, not the person.
        The time elapsed to establish the Empire is also not specified
      • Beyond: Chapter Nine

    991 BF

      Duke Lerren of Valdemar, who is a mage and also a botanist, discovers a unique fungus, possibly in a Changecircle.
      Experimenting, he accidentally finds out it can fuse with a coating of vegetable matter into a waterproof solid.
      The Duchy uses it to make barge hulls, which eventually become a major export
      • Beyond: Chapter Four

    990 BF

      It has been ten (10) years since the magical Cataclysm
      • The White Gryphon: Chapter One
      A ship from the Haighlei Empire arrives at White Gryphon, claiming ownership of the land and directing the clan to leave. Judeth refuses on the city's behalf, and offers to make an alliance
      • The White Gryphon: Chapter One
      Windsong, daughter of Amberdrake and Winterhart, is two (2) years old.
      • The White Gryphon: Chapter One
    Two weeks later
      The delegation from White Gryphon arrives at King Shalaman's capital city of Khimbata.
      • The White Gryphon: Chapter Three
      During the Eclipse Ceremony, the Emperor makes multiple changes to Haighlei society, which foster connections to White Gryphon and allow him to marry Silver Veil.
      • The White Gryphon

    980 BF

      Windsong announces she wants to be called Silverblade from now on.
      • The Silver Gryphon: Chapter One

    975 BF

      It has been "over 12 years" since the Eclipse Ceremony
      • 📚Hypothesis: 15 years past
      • The Silver Gryphon: Chapter One
      Magic has been working reliably for several years, but Gates are still seen as risky
      • The Silver Gryphon: Chapter One
      Windsong, now going by the name Blade, is seventeen years old
      Amberdrake is 51 years old
      • 📚Based on his age being 27 years old at the Cataclysm
      Blade and Skandranon's son, Tadrith, are assigned to duty at a remote outpost
      • The Silver Gryphon
      They are attacked by mage-drinking wyrsa.
      Hampered by their injuries, they struggle for survival.
      The rescue mission also incurs losses before their fathers find them.
      • The Silver Gryphon








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